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About the Author
Part I: Virtual Ontologies
Chapter 1: Mapping virtual worlds
Theory v. reality
Our theoretical moorings
Gender and queering
Spaces and how to move in them
Running in virtual spacetime
Money moves worlds
Chapter 2: Types of virtual worlds
Perspective, aesthetics, clickiness
Chapter 3: N00bz inworld
Stories and tasks
Floating World, Active World: Islands in the Net
Back to initiation
Help from the man
Symbols of passage
Chapter 4: Inworld info desks: information initiation
The unofficial stuff
Wikis and forums
Fan pages, Blog posts, Newsgroups
Chapter 5: Info service inworld: how to practice info services in virtual worlds
Let’s talk about librarians first
Inworld library attributes
Real skills for real patrons?
Who is the community? Who are the patrons?
Where to lurk
Linden, Turing, and Kempelen’s Turk
Part II: Time Inworld
Chapter 6: Hungry Ghosts in Second Life
Deep and dark
Public, as in Tammanial Hall
I’m a Mac. And I’m a PC
Real Life again
Chapter 7: After virtual worlds
Thumbing into new turf
Chapter 8: Conclusions
Appendix I: SL librarianship
Appendix II: TOS
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.
- Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities
- Provides a clear foundation with appropriate theory for understanding information in virtual worlds
- Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them
Practitioners and students in Library and Information Science
- No. of pages:
- © Chandos Publishing 2011
- 15th June 2011
- Chandos Publishing
- Paperback ISBN:
- eBook ISBN:
Information Dynamics in Virtual Worlds is a very well written and constructed book., Managing Information
Woody Evans is a librarian at Zayed University, United Arab Emirates. As a librarian and private researcher, he has worked for military, corporate, and academic organizations. He has written for American Libraries, Library Journal, Searcher, ONLINE, Information Today, and others. His current research interests include the cultural aspects of information seeking and evaluation. Contact him through woodyevans.com.
Zayed University, United Arab Emirates
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