Computer Organization and Design - 5th Edition - ISBN: 9780124077263, 9780124078864

Computer Organization and Design

5th Edition

The Hardware/Software Interface

Print ISBN: 9780124077263
eBook ISBN: 9780124078864
Imprint: Morgan Kaufmann
Published Date: 26th September 2013
Page Count: 800
88.95 + applicable tax
49.99 + applicable tax
57.95 + applicable tax
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The fifth edition of Computer Organization and Design—winner of a 2014 Textbook Excellence Award (Texty) from The Text and Academic Authors Association—moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures.

Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, "Going Faster," used throughout the text to demonstrate extremely effective optimization techniques. Also new to this edition is discussion of the "Eight Great Ideas" of computer architecture.

As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.

Instructors looking for fourth edition teaching materials should e-mail

Key Features

  • Winner of a 2014 Texty Award from the Text and Academic Authors Association
  • Includes new examples, exercises, and material highlighting the emergence of mobile computing and the cloud
  • Covers parallelism in depth with examples and content highlighting parallel hardware and software topics
  • Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book
  • Adds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times
  • Discusses and highlights the "Eight Great Ideas" of computer architecture:  Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast;  and Dependability via Redundancy
  • Includes a full set of updated and improved exercises


Professional digital system designers, programmers, application developers, and system software developers.

Undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives

Table of Contents

1 Computer Abstractions and Technology
1.1 Introduction
1.2 Eight Great Ideas in Computer Architecture
1.3 Below Your Program
1.4 Under the Covers
1.5 Technologies for Building Processors and Memory
1.6 Performance
1.7 The Power Wall
1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors
1.9 Real Stuff: Benchmarking the Intel Core i7
1.10 Fallacies and Pitfalls
1.11 Concluding Remarks
1.12 Historical Perspective and Further Reading
1.13 Exercises

2 Instructions: Language of the Computer
2.1 Introduction
2.2 Operations of the Computer Hardware
2.3 Operands of the Computer Hardware
2.4 Signed and Unsigned Numbers
2.5 Representing Instructions in theComputer
2.6 Logical Operations
2.7 Instructions for Making Decisions
2.8 Supporting Procedures in Computer Hardware
2.9 Communicating with People
2.10 MIPS Addressing for 32-Bit Immediates and Addresses
2.11 Parallelism and Instructions: Synchronization
2.12 Translating and Starting a Program
2.13 A C Sort Example to Put It All Together
2.14 Arrays versus Pointers
2.15 Advanced Material: Compiling C and Interpreting Java
2.16 Real Stuff: ARM v7 (32-bit) Instructions
2.17 Real Stuff: x86 Instructions
2.18 Real Stuff: ARM v8 (64-bit) Instructions
2.19 Fallacies and Pitfalls
2.20 Concluding Remarks
2.21 Historical Perspective and Further Reading
2.22 Exercises

3 Arithmetic for Computers 
3.1 Introduction
3.2 Addition and Subtraction
3.3 Multiplication
3.4 Division
3.5 Floating Point
3.6 Parallelism and Computer Arithmetic: Subword Parallelism
3.7 Real Stuff: x86 Streaming SIMD Extensions and Advanced Vector Extensions
3.8 Going Faster: Subword Parallelism and Matrix Multiply
3.9 Fallacies and Pitfalls
3.10 Concluding Remarks
3.11 Historical Perspective and Further Reading
3.12 Exercises

4 The Proc


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© Morgan Kaufmann 2014
Morgan Kaufmann
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2014 Textbook Excellence Award – 2nd or Later Edition, Text and Academic Authors Association


"...the fundamental computer organization book, both as an introduction for readers with no experience in computer architecture topics, and as an up-to-date reference for computer architects."--Computing Reviews, July 22 2014