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1.1 Networks, Packets and Protocols
1.2 About Addresses
1.3 Clients and Servers
1.4 What is a Socket?
2 Basic Sockets
2.1 Creating and Destroying
2.2 Specifying Addresses
2.3 TCP Client
2.4 TCP Server
3 Constructing Messages
3.1 Encoding Data
3.2 Byte Ordering
3.3 Alignment and Padding
3.4 Framing and Parsing
4 Using UDP Sockets
4.1 UDP Client
4.2 UDP Server
4.3 Sending and Receiving with UDP Sockets
5 Socket Programming
5.1 Socket Options
5.3 Nonblocking I/O
5.3.1 Nonblocking Sockets
5.3.2 Asynchronous I/O
5.4.1 Per-client Processes
5.4.2 Per-client Thread
5.6 Multiple Recipients
5.6.3 Broadcast vs. Multicast
6 Under The Hood
6.1 Buffering and TCP
6.3 Performance Implications
6.4 TCP Socket Life Cycle
6.4.2 Closing A TCP Connection
6.5 Demultiplexing Demystified
7 Domain Name Service
7.1 Mapping Between Names and Internet addresses
7.2 Finding Service Information by Name
II API Reference
htons(), htonl(), ntohs(), ntohl()
Host and Service Information
For example code from the text, Winsock adaptations of text code, sample programming exercises and more, click on the grey "COMPANION SITE" button to the right.
Note: This title was formerly known as Pocket Guide to TCP/IP Socket Programming in C, ISBN 1-55860-686-6.
TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques for clients and servers.
Using plenty of real-world examples, this book is a complete beginner's guide to socket programming and a springboard to more advanced networking topics, including multimedia protocols.
*Concise, no-nonsense explanations of issues often troublesome for beginners, including message construction and parsing. *Comprehensive example-based coverage of the most important TCP/IP techniques-including iterative and concurrent servers, timeouts, and asynchronous message processing. *Includes a detailed, easy-to-use reference to the system calls and auxiliary routines that comprise the sockets interface. *A companion Web site provides source code for all example programs in both C and WinSock versions, as well as guidance on running the code on various platforms.
network programers, application developers, software engineers and computer science students studying networking
- No. of pages:
- © Morgan Kaufmann 2001
- 14th November 2001
- Morgan Kaufmann
- Paperback ISBN:
- eBook ISBN:
@qu:"This book fills a void in the area of networking education. The presentation is easily accessible to students, with lots of code examples. It will be an excellent companion to traditional networking textbooks for use in undergraduate and introductory graduate courses." @source:—Ellen W. Zegura, Georgia Institute of Technology @qu:"This is the best, all-in-one socket book I have read and yet it doesn't come with the unnecessary overhead of many other books. It is loaded with very useful examples and it can be used as a socket API reference as well. In a word, it is a very well written book that has everything practitioners need." @source:—Steve Bernier, Communications Research Center
Michael J. Donahoo teaches networking to undergraduate and graduate students at Baylor University, where he is an assistant professor. He received his Ph.D. in computer science from the Georgia Institute of Technology. His research interests are in large-scale information dissemination and management.
Baylor University, Waco, TX, USA
Kenneth L. Calvert is an associate professor at University of Kentucky, where he teaches and does research on the design and implementation of computer network protocols. He has been doing networking research since 1987, and teaching since 1991. He holds degrees from MIT, Stanford, and the University of Texas at Austin.
University of Kentucky, Lexington, KY, USA
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