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Pervasive Information Architecture explains the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets.
The book provides examples showing how to: model and shape information to adapt itself to users’ needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals.
This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful.
- Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets
- Find out the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories
- Learn about trade-offs that can be made and techniques for even the most unique design challenges
Practitioners, researchers, academics, students in: user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Also architects and industrial designers moving into the digital realm
PART 1 – FOUNDATIONS
Chapter 1- From Multi-channel to Cross-media
1. A seamless, interconnected world
2. Multi-channel, convergence, and cross-media
3. The challenge of complexity
4. Designing for ubiquitous ecologies
Chapter 2- Towards a Pervasive Information Architecture
1. From Human-Computer Interaction to Human-Information Interaction
2. A Brief History of Information Architecture
3. From Web design to Design
4. Approaches to Information Architecture
1. Information Design
2. Information Science
3. Information Systems
4. Information Architecture
5. A Note on Big IA vs Little IA
6. A Definition of Information Architecture
7. Towards a Pervasive Information Architecture
PART 2 – HEURISTICS
Chapter 3- Heuristics for a Pervasive Information Architecture
1. Not a Shop
2. Playing with User Experience
3. Precise and Imprecise
4. Designing Processes
5. A Manifesto of Pervasive IA
6. Heuristics for Pervasive Information Architecture
7. Ubiquitous Computing and Everyware
Chapter 4- Place-making
1. Andrea Travels West
2. The Library
3. Into the Maze
4. Through the Looking Glass
5. From Sign to Space
6. Space, Place, and Time
7. Navigating Cyberspace
8. From Space to Sign
9. Place-making in Pervasive Information Architecture
10. Lessons Learned
11. Case study: The Art and Craft of Being Elsewhere
12. Case study: Place-making in FaceBook
13. Case study: Pervasive IA
Chapter 5- Consistency
1. Andrea Learns Something from Gaia
2. A Chinese Encyclopedia
3. Flowers, a Tree, and a Swede
4. Right or Wrong, My Classification
5. Part Fish, Part Bird, Part Mammal
6. Classification Wants to Be Used
7. The Order of Things
8. Foucault and Lakoff
9. A Chair is Furniture, a Rug perhaps Not?
10. Consistency in Pervasive Information Architecture
11. Lessons Learned
12. Case Study: Consistency at IKEA
13. Case study: A Taxonomy for Snoopy
14. Case study: Pervasive IA
Chapter 6- Resilience
1. Looking for that Special Wine
2. Human-information Interaction
3. An Integrated Model of Information Seeking
4. The Principle of Least Effort
5. Integrating Approaches
6. A Few Implications
7. Resilience in Pervasive Information Architecture
8. Lessons Learned
9. Case study: The Resilient Museum
10. Case study: The BBC and the Metadata Threshold
11. Case study: Pervasive IA
Chapter 7- Reduction
1. Luca’s Big Adventure with a DIY electronic scale
2. Long Tails, Information Overload, and the Paradox of Choice
3. When More is Less: Choice and Stress
4. Hick’s Law
5. Reduction in Pervasive Information Architecture
1. To Each Their Own
2. Organize and Cluster
3. Focus and Magnify
6. Lessons Learned
7. Case study: The Horizontal Palimpsest
8. Case study: Pervasive IA
Chapter 8- Correlation
1. Luca Goes to the Movies
2. A Brief History of the Black Plague
3. The Map is the Territory
4. The Frenzy of Orlando
5. Integrating the Social and Creative Dimensions
6. Correlation in Pervasive Information Architecture
7. Lessons learned
8. Case study: [to be defined]
9. Case study: Pervasive IA
PART 3 – SYNTHESIS
Chapter 9- Designing Cross-channel User Experiences
- No. of pages:
- © Morgan Kaufmann 2011
- 30th March 2011
- Morgan Kaufmann
- Paperback ISBN:
- eBook ISBN:
Andrea is an information architect with FatDUX, a UX firm with headquarters in Copenhagen, and a researcher at the University of Borås, Sweden.
An ICT professional since 1989 and a practising information architect since 1999, Andrea holds a PhD in Legal Informatics and a MA in Architecture and Industrial Design, and he is currently President of the Information Architecture Institute.
He pretends to play the piano, reads far too many books, chairs the Italian IA Summit, and co-founded the Journal of Information Architecture.
PhD, Researcher at the University of Borås, Sweden, Information architect at FatDUX, President at the Information Architecture Institute
Luca is a freelance information architect. One of Italy’s pioneer, he has been a speaker at several international conferences - including EuroIA, the IA Summit, and HCI International.
Luca is the co-author of the book Organizing Knowledge: From Libraries to Information Architecture for the Web (Tecniche Nuove, 2006) and the author of Information Architecture: From Everyday things to the Web (Apogeo, 2007).
He is a member of the EuroIA Organizing Committee, sits on the Italian IA Summit Board, and is and editor for the Journal of Information Architecture.
Luca Rosati, Independent Information Architect; adjunct professor of IA and HCI at University of Florence and University for Foreigners of Perugia, Italy.
"This book is required reading for all information architects and user experience designers. It’s a brilliant guide to the design of products and experiences that bridge multiple platforms and channels… The best book you'll find about the emerging practice of cross-channel user experience design." --Peter Morville, foreword author and author of Ambient Findability and co-author of Information Architecture for the World Wide Web
"The rise of pervasive technology encourages information to roam free from the confines of the desktop into every aspect of our lives. To navigate this complex, cross-media environment, we need master architects. This book, from two of the field’s foremost thinkers, is a shining landmark for this new world." --Cennydd Bowles, author, Undercover User Experience Design
"It has been a long time since I've been excited about an Information Architecture book. Andrea and Luca have done something truly innovative in bringing Information Architecture out of the design studio and into the streets. A lot of people talk about "pervasive" and "holistic" as ideals -- this book provides solid thought around cross-channel/multi-channel customer experience design. It effectively challenges the view that any one service delivery channel (such as web, or call center, or shopfront) can be considered in isolation. I will be actively recommending this book to colleagues and clients." --Andrew Boyd, UX Community Lead, SMS Management and Technology (http://smsmt.com)
"Resmini and Rosati have delivered a landmark volume in the evolution of information architecture, communicating relatively esoteric insights about our changing info-landscape in a humane and personable manner. If your work involves shaping how people experience digital and data-informed products and services, then you need to read this book."—Christian Crumlish, co-author of Designing Social Interfaces
"This unique text offers an attractive, reader-friendly layout, demonstrating concepts creatively with thought-provoking color and b&w photos, illustrations, and images, many from art history. The volume is designed so that readers can jump from image to image and find the core ideas of the chapter. Sidebars of key ideas also increase the book's browsability. Employing a multidisciplinary approach to information architecture and the design of the new pervasive information spaces, the book draws on insights in diverse disciplines from cognitive psychology to cinema. Each chapter begins with a short story and concludes with case studies and a list of articles, books, movies, and videos. Part 1 surveys information architecture as both a field of practice and a research discipline. Part 2 illustrates five design principles, and Part 3 shows how to apply these principles with a real-life case study. Parts 2 and 3 include boxed contributions from international authors, researchers, and practitioners. Readers can access a companion web site and a blog." --Reference and Research Book News
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