Level of Detail for 3D Graphics

1st Edition

Print ISBN: 9781558608382
eBook ISBN: 9780080510118
Imprint: Morgan Kaufmann
Published Date: 22nd July 2002
Page Count: 432
109.00 + applicable tax
65.99 + applicable tax
81.95 + applicable tax
105.00 + applicable tax
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Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.

Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.

Key Features

  • Is a complete, practical resource for programmers wishing to incorporate LOD technology into their own systems.
  • Is an important reference for professionals in game development, computer animation, information visualization, real-time graphics and simulation, data capture and preview, CAD display, and virtual worlds.
  • Is accessible to anyone familiar with the essentials of computer science and interactive computer graphics.
  • Covers the full range of LOD methods from mesh simplification to error metrics, as well as advanced issues of human perception, temporal detail, and visual fidelity measurement.
  • Includes an accompanying Web site rich in supplementary material including source code, tools, 3D models, public domain software, documentation, LOD updates, and more. Visit http://LODBook.com.


Computer graphics professionals, game developers

Table of Contents

Preface Foreword

Part I: Generation

  1. Introduction
  2. Mesh Simplification
  3. Error Metrics

Part II: Application

  1. Runtime Frameworks
  2. Catalog of Useful Algorithms
  3. Gaming Optimizations
  4. Terrain Level of Detail

Part III: Advanced Issues

  1. Perceptual Issues
  2. Measuring Visual Fidelity
  3. Temporal LOD

Glossary Bibliography


No. of pages:
© Morgan Kaufmann 2003
Morgan Kaufmann
eBook ISBN:
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"A textbook treatment of the concepts, theories, algorithms and data structures essential for modeling detailed three-dimensional graphic worlds. The authors provide a conceptual framework for striking the tricky balance between increasing levels of detail (LOD) and the need for smooth, flowing animation. This technical reference will be of use to professionals in game development, computer animation, information visualization, and virtual reality fields." - Design Issues