Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive QuickTime content. This content can extend far beyond simple movies—it can act as application user interfaces, educational multimedia, scientific display panels, musical instruments, games and puzzles, etc., and can interact with you, your browser, a server, or with other movies.
Describes concepts and techniques of interactivity applicable to technologies beyond QuickTime—including Flash. Features real-world, hands-on projects of progressive sophistication allowing developers to start with a project appropriate to their own level of QuickTime experience. *A companion CD-ROM contains the book's source code, tutorials, and demo software, including a demo version of Live Stage Pro (with a discount offer for the full version).
Web developers, multimedia authors, and game developers.
Foreword by Steven Gulie Preface What This Book Is and Is Not How to Read This Book Explorations AcknowledgementsPart I Background Information
Chapter 1 What Is Interactive QuickTime? Explorations
Chapter 2 How Do You Play an Interactive Movie? Explorations
Chapter 3 The Stuff QuickTime Is Made Of What Are Atoms Tracks Samples Sprite Track Samples Sprites Scripts How to Make Interactive Sprite Tracks ExplorationsPart II Wiring Existing Movies
Chapter 4 Getting Familiar with the Tools Explorations
Chapter 5 Customizing the Presentation of an Existing Movie Explorations
Chapter 6 Digital Rights Management Explorations
Chapter 7 Adding DVD Features ExplorationsPart III Sprite Worlds
Chapter 8 A Simple World Explorations
Chapter 9 Talking with Sprites Targets Properties Actions Custom Actions Custom Properties Rotation Behavior Explorations
Chapter 10 Collision Detection Bounds Overlap Radius Overlap Point Testing Explorations
Chapter 11 Cel-Based Animation Picasso Interactive Door Looping Images Inchworm Technique Onionskinning <BR id="CRLF"
- No. of pages:
- © Morgan Kaufmann 2003
- 8th August 2003
- Morgan Kaufmann
- eBook ISBN:
- Paperback ISBN:
Matthew Peterson is a neuroscientist at the University of California, Berkeley, and is co-founder and Chief Technical Officer of the M.I.N.D. Institute, in Costa Mesa, California. Matthew has made many contributions to the QuickTime community in the form of open source projects, libraries, and applications. He is a familiar speaker at QuickTime Live!, MacWorld, and Apple's World Wide Developer Conferences.
University of California, Berkeley, and the M.I.N.D. Institute, Costa Mesa, California, U.S.A.
"Matthew Peterson, one of the world's most innovative minds, infuses Interactive QuickTime with applicable insight and helpful humor. This book goes well beyond the basics, far into the best practices, with plenty of supporting scripts and sample projects. Covering a wide spectrum of topics, Interactive QuickTime: Authoring Wired Media addresses the building of UIs, repurposing already existing media, using physics for richer motion, and that's just getting started. The appendices along with the exploration of XML in QuickTime are indispensable resources for the active producer of QuickTime media. I am excited to have this resource available for QuickTime authors!" —Michael Shaff, founder of Small Hands "This book belongs on the shelf of anyone who takes multimedia development seriously. For the aspiring QuickTime media developer, it addresses the most critical authoring issues—and the techniques described are clever and applicable to multimedia development of any ilk." —Ken Loge, Oregon Research Institute "You are holding a book written by one the smartest people I have ever met—and it has been my pleasure to know some VERY smart people—a book about one of the most exciting technologies on the planet. The writing is clear and enjoyable. It starts with material suitable for beginners and proceeds steadily through intermediate, advanced, and into previously uncharted territory . . . . It's a trip, my friend. And one worth taking . . . Be warned: this is not an ordinary book. It can literally change your life." —from the foreword by Steven Gulie, author of QuickTime for the Web "This book is chock-full of useful algorithms and interesting approaches to programming interactive behaviors in QuickTime movies." - MacTech