Foreword by Steven Gulie
What This Book Is and Is Not
How to Read This Book
Part I Background Information
Chapter 1 What Is Interactive QuickTime?
Chapter 2 How Do You Play an Interactive Movie?
Chapter 3 The Stuff QuickTime Is Made Of
What Are Atoms
Sprite Track Samples
How to Make Interactive Sprite Tracks
Part II Wiring Existing Movies
Chapter 4 Getting Familiar with the Tools
Chapter 5 Customizing the Presentation of an Existing Movie
Chapter 6 Digital Rights Management
Chapter 7 Adding DVD Features
Part III Sprite Worlds
Chapter 8 A Simple World
Chapter 9 Talking with Sprites
Chapter 10 Collision Detection
Chapter 11 Cel-Based Animation
- No. of pages:
- © 2003
8th August 2003
- Print ISBN:
- Electronic ISBN:
Matthew Peterson is a neuroscientist at the University of California, Berkeley, and is co-founder and Chief Technical Officer of the M.I.N.D. Institute, in Costa Mesa, California. Matthew has made many contributions to the QuickTime community in the form of open source projects, libraries, and applications. He is a familiar speaker at QuickTime Live!, MacWorld, and Apple's World Wide Developer Conferences.
Affiliations and Expertise
University of California, Berkeley, and the M.I.N.D. Institute, Costa Mesa, California, U.S.A.
"Matthew Peterson, one of the world's most innovative minds, infuses Interactive QuickTime with applicable insight and helpful humor. This book goes well beyond the basics, far into the best practices, with plenty of supporting scripts and sample projects. Covering a wide spectrum of topics, Interactive QuickTime: Authoring Wired Media addresses the building of UIs, repurposing already existing media, using physics for richer motion, and that's just getting started. The appendices along with the exploration of XML in QuickTime are indispensable resources for the active producer of QuickTime media. I am excited to have this resource available for QuickTime authors!"
—Michael Shaff, founder of Small Hands
"This book belongs on the shelf of anyone who takes multimedia development seriously. For the aspiring QuickTime media developer, it addresses the most critical authoring issues—and the techniques described are clever and applicable to multimedia development of any ilk."
—Ken Loge, Oregon Research Institute
"You are holding a book written by one the smartest people I have ever met—and it has been my pleasure to know some VERY smart people—a book about one of the most exciting technologies on the planet. The writing is clear and enjoyable. It starts with material suitable for beginners and proceeds steadily through intermediate, advanced, and into previously uncharted territory . . . . It's a trip, my friend. And one worth taking . . . Be warned: this is not an ordinary book. It can literally change your life."
—from the foreword by Steven Gulie, author of QuickTime for the Web
"This book is chock-full of useful algorithms and interesting approaches to programming interactive behaviors in QuickTime movies." - MacTech