
Immersive Video Technologies
Description
Key Features
- Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video)
- Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function
- Presents some exemplary applications of immersive video technologies
Readership
Table of Contents
PART 1 Foundations
1. Introduction to immersive video technologies
Martin Alain, Emin Zerman, Cagri Ozcinar, and Giuseppe ValenzisePART 2 Omnidirectional video
2. Acquisition, representation, and rendering of omnidirectional videos
Thomas Maugey
3. Streaming and user behavior in omnidirectional videos
Silvia Rossi, Alan Guedes, and Laura Toni
4. Subjective and objective quality assessment for omnidirectional video
Simone Croci, Ashutosh Singla, Stephan Fremerey, Alexander Raake, and Aljosa Smolic
5. Omnidirectional video saliency
Fang-Yi Chao, Federica Battisti, Pierre Lebreton, and Alexander RaakePART 3 Light fields
6. Acquisition of light field images and videos
Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu
7. Light field representation
Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu
8. Compression of light fields
Milan Stepanov, Giuseppe Valenzise, and Frédéric Dufaux
9. Light field processing formedia applications
Joachim Keinert, Laura Fink, Florian Goldmann, Muhammad Shahzeb Khan Gul, Tobias Jaschke, Nico Prappacher, Matthias Ziegler, Michel Bätz, and Siegfried Fößel
10. Quality evaluation of light fields
Ali Ak and Patrick Le CalletPART 4 Volumetric video
11. Volumetric video – acquisition, interaction, streaming and rendering
Peter Eisert, Oliver Schreer, Ingo Feldmann, Cornelius Hellge, and Anna Hilsmann
12. MPEG immersive video
Patrick Garus, Marta Milovanovic, Joël Jung, and Marco Cagnazzo
13. Point cloud compression
Giuseppe Valenzise, Maurice Quach, Dong Tian, Jiahao Pang, and Frédéric Dufaux
14. Coding of dynamic 3Dmeshes
Jean-Eudes Marvie, Maja Krivokuca, and Danillo Graziosi
15. Volumetric video streaming
Irene Viola and Pablo Cesar
16. Processing of volumetric video
Siheng Chen and Jin Zeng
17. Computational 3D displays
Jingyu Liu, Fangcheng Zhong, Claire Mantel, Soren Forchhammer, and Rafał K. Mantiuk
18. Subjective and objective quality assessment for volumetric video
Evangelos Alexiou, Yana Nehmé, Emin Zerman, Irene Viola, Guillaume Lavoué, Ali Ak, Aljosa Smolic, Patrick Le Callet, and Pablo CesarPART 5 Applications
19. MR in video guided liver surgery
Rafael Palomar, Rahul Prasanna Kumar, Congcong Wang, Egidijus Pelanis, and Faouzi Alaya Cheikh
20. Immersivemedia productions involving light fields and virtual production LED walls
Volker Helzle
21. Volumetric video as a novelmedium for creative storytelling
GarethW. Young, Néill O’Dwyer, and Aljosa Smolic
22. Social virtual reality (VR) applications and user experiences
Jie Li and Pablo Cesar
Product details
- No. of pages: 684
- Language: English
- Copyright: © Academic Press 2022
- Published: September 29, 2022
- Imprint: Academic Press
- Paperback ISBN: 9780323917551
- eBook ISBN: 9780323986236