High Dynamic Range Imaging

1st Edition

Acquisition, Display, and Image-Based Lighting

Print ISBN: 9780125852630
eBook ISBN: 9780080478319
Imprint: Morgan Kaufmann
Published Date: 21st November 2005
Page Count: 520
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High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.

Key Features

  • Written by the leading researchers in HDRI
    Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting
    Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X


Researchers and developers in computer graphics and the entertainment industry; technical directors in film and photography; anyone who works with images.

Table of Contents

Foreword Preface

1 Introduction

2 Light And Color 2.1 Radiometry 2.2 Photometry 2.3 Colorimetry 2.4 Color Spaces 2.5 White Point and Illuminants 2.6 Color Correction 2.7 Color Opponent Spaces 2.8 Color Appearance 2.9 Display Gamma 2.10 Brightness Encoding 2.11 Standard RGB Color Spaces

3 HDR Image Encodings 3.1 LDR versus HDR Encodings 3.2 Applications of HDR Images 3.3 HDR Image Formats 3.4 HDR Encoding Comparison 3.5 Conclusions

4 HDR Image Capture 4.1 Photography and Light Measurement 4.2 HDR Image Capture from Multiple Exposures 4.3 Film Scanning 4.4 Image Registration and Alignment 4.5 The Mean Threshold Bitmap Alignment Technique 4.6 Deriving the Camera Response Function 4.7 Ghost Removal 4.8 Lens Flare Removal 4.9 Direct Capture of HDR Imagery 4.10 Conclusions

5 Display Devices 5.1 Hardcopy Devices 5.2 Softcopy Devices

6 The Human Visual System and HDR Tone Mapping 6.1 Tone-mapping Problem 6.2 Human Visual Adaptation 6.3 Visual Adaptation Models for HDR Tone Mapping 6.4 Background Intensity in Complex Images 6.5 Dynamics of Visual Adaptation 6.6 Summary

7 Spatial Tone Reproduction 7.1 Preliminaries 7.2 Global Operators 7.3 Local Operators 7.4 Summary

8 Frequency Domain And Gradient Domain Tone Reproducti


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© Morgan Kaufmann 2005
Morgan Kaufmann
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"Although High Dynamic Range Imaging is likely a bit technical for the average game artist, it's perfect for programmers, technical artists, or technical directors who are interested in applying this fascinating technology to their games. The text is as essential on the bookshelf as the graphics gems series has been." —Dennis Crowley, Game Developer Magazine

"Here at last is the definitive guide to high dynamic range imaging—a field that is poised to revolutionize the way we view, manipulate and enjoy digital images. The authors provide a detailed review of the basic concepts and methods necessary to incorporate high dynamic range images into any practical application. This book is indispensable to researchers in computer graphics, digital design and visualization; indeed to anyone who cares about the realism and fidelity of the images they use on a daily basis." —Heinrich Bülthoff, Executive Director, Max-Planck-Institute for Biological Cybernetics

"This book is a complete and much needed treatment of high dynamic range (HDR) imaging. It is a comprehensive source for the creation, processing, use and display of HDR images. The authors are leading experts, and are the authors of many of the most commonly used methods in HDR imaging. In particular, this is the first complete collection of tone mapping and image-based lighting, which have become essential topics in computer graphics rendering. The book is written in a style that is pleasant to read, but is also detailed and thorough enough to be used as a reference. Readers will have all they need to work with HDR images, whether they are using commodity cameras and traditional low dynamic range displays, or the newest HDR capture devices and displays." —Holly Rushmeier, Professor of Computer Science, Yale University

"This is a remarkably complete book on one of the most important areas of modern computer graphics by four of the top people in the