Background
1 Introduction
1.1 Intuitive Background
1.2 Abstract Models: Basic Terminology
1.3 Skill, Chance, and Strategy
1.4 Historical Background
1.5 Summary
2 One-Person Games
2.1 Games Against Nature
2.2 Certainty
2.3 Risk
2.4 Utility Theory
2.5 Uncertainty
2.6 Summary
3 Pure Coordination Games and the Minimal Social Situation
3.1 Strategic Collaboration
3.2 Pure Coordination Games
3.3 The Minimal Social Situation
3.4 Summary
Theory and Empirical Evidence
4 Two-Person, Zero-Sum Games
4.1 Strictly Competitive Games
4.2 Extensive and Normal Forms
4.3 Games with Saddle-Points
4.4 Games without Saddle-Points
4.5 Dominance and Admissibility
4.6 Methods for Finding Solutions
4.7 Ordinal Pay-offs and Incomplete Information
4.8 Summary
5 Experiments with Strictly Competitive Games
5.1 Ideas Behind Experimental Games
5.2 Review of Research on Non-Saddle-Point Games
5.3 Review of Research on Saddle-Point Games
5.4 Critic of Experimental Gaming
5.5 Experiment I: Abstract and Lifelike Strictly Competitive Games
5.6 Summary
6 Two-Person, Mixed-Motive Games: Informal Game Theory
6.1 Mixed-Motive Games
6.2 Classification of 2 x 2 Mixed-Motive Games
6.3 Leader
6.4 Battle of the Sexes
6.5 Chicken
6.6 Prisoner's Dilemma
6.7 Comparison of the Archetypal 2 x 2 Games
6.8 Meta-game Theory
6.9 Summary
7 Experiments With Prisoner's Dilemma and Related Games
7.1 The Experimental Gaming Literature
7.2 Strategic Structure
7.3 Pay-offs and Incentives
7.4 Circumstances of Play
7.5 Responses to Programmed Strategies
7.6 Sex Differences
7.7 Attribution Effects
7.8 Investigations of Ecological Validity
7.9 Experiment II: Abstract and Lifelike Prisoner's Dilemma Games
7.10 Experiment III: Abstract and Lifelike Chicken Games
7.11 Summary
8 Multi-Person Games: Social Dilemmas
8.1 Multi-Person Game Theory
8.2 Non-Cooperative Games: Equilibrium Points
8.3 Cooperative Games: Characteristic Functions
8.4 Harold Pinter's "The Caretaker"
8.5 The Shapley Value
8.6 The Dollar Auction Game and the Concorde Fallacy
8.7 Multi-Person Prisoner's Dilemma
8.8 General Theory of Compound Games
8.9 Summary
9 Experiments with Coalition, Auction, & Social Dilemma Games
9.1 Multi-Person Experimental Games
9.2 Coalition Formation
9.3 Auction Games and Psychological Traps
9.4 N-Person Prisoner's Dilemma
9.5 Experiment IV: Abstract and Lifelike N-Person Prisoner's Dilemmas
9.6 Summary
Applications
10 Sincere Voting and Collective Choice Theory
10.1 Background
10.2 Alternatives, Voters, Preferences
10.3 Axioms Concerning Individual Preferences
10.4 Voting Procedures
10.5 Condorcet's Paradox
10.6 Probabilities of Cyclic Majorities
10.7 Arrow's Impossibility Theorem
10.8 The Borda Effect
10.9 Summary
11 Strategic Voting
11.1 Optimal Voting Strategies
11.2 Historical Background
11.3 Insincere Voting and Equilibrium Points
11.4 The Classical Solution: Dominance and Admissibility
11.5 Sophisticated Voting
11.6 Anticipated Decisions and Multi-Stage Solutions
11.7 General Results on Strategic Voting
11.8 Is Strategic Voting Unfair
11.9 Empirical Evidence
11.10 Summary
12 Theory of Evolution: Strategic Aspects
12.1 Historical Background
12.2 Strategic Evolution
12.3 Animal Conflicts and Evolutionarily Stable Strategies
12.4 An Improved Multi-Person Game Model
12.5 Empirical Evidence
12.6 Summary
13 Moral Philosophy and Practical Problems of Strategy
13.1 Game Theory and the Conduct of Life
13.2 Rationality and Self-Interest
13.3 Kant's Categorical Imperative
13.4 Rousseau's Social Contract
13.5 Evolution and Stability of Moral Principles
13.6 Summary
Appendix A: A Simple Proof of the Minimax Theorem
A.l Introductory Remarks
A.2 Preliminary Formalization
A.3 The Minimax Theorem
A.4 Proof
References
Index