Encyclopedia of Creativity

Encyclopedia of Creativity

3rd Edition - April 9, 2020
  • Editors: Mark Runco, Steven Pritzker
  • Hardcover ISBN: 9780128156148
  • eBook ISBN: 9780128156155

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Description

Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication. Featuring 232 chapters, across 2 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology. Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing. A wide range of topics are covered. Here is a partial overview by topic: Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training. The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates. The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity. Education: Children’s Creativity, , Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity. Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation. Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art. Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology. Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist. Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.

Key Features

  • Incorporates the expertise of over 200 outstanding investigators who present content from leading experts in the field
  • Covers creativity and education, business and organizational creativity, and the cognitive aspects of creativity
  • Provides knowledge, examples and best practices based on research which can be integrated into the lives of readers in business, the arts and education
  • Includes online resources, including images, videos and tables that provide additional information and encourage readers to follow their own interests

Readership

Undergraduate and graduate students interested in creativity and innovation in psychology, education, business, science and the arts. Articles will also be of interest to creativity practitioners such as writers, musicians and artists and to teachers of courses in the arts, business and creativity courses and other professions including medicine and law. Other readers who will find the Encyclopedia of value include Creativity Consultants and Coaches and Organizational Creativity Managers as well as executives in industries where creativity is highly valued such as technology and the arts. The Encyclopedia is a valuable resource for Academic and Corporate Libraries.

Table of Contents

  • Acting
    ADHD & Autism Spectrum Disorder
    Advertising
    Aesthetics
    Alcohol
    Altered and Transitional States
    Analogies
    Ancient World Conceptualizations of Creativity
    Animal Creativity
    Architecture
    Artificial Intelligence
    Arts Bias
    Art/Science
    Associative Theory
    Asynchronicity
    Attention
    Attribution
    Avocations
    Awards
    Behavioral View of Creativity
    Bipolar Mood Disorders
    Birth Order
    Breadth of Attention
    Childhood Trauma: Shadow of Darkness
    Children's Creativity
    Climate
    Cognitive Style
    Collaboration
    Commoditizing Creativity
    Compensatory Advantage
    Competition
    Componential Models of Creativity
    Composers
    Confucianism
    Consensual Assessment
    Contrarianism
    Corporate Creativity
    Craft
    Creative Class and the Creative Economy
    Creative Destruction
    Creative Environments, Conditions, and Settings
    Creativity and Destruction
    Creativity and Perspective
    Creativity and the Future
    Creativity Complex
    Creativity Gap
    Creativity Models
    Creativity Training
    Criterion Problem
    Criticism
    Crowdsourcing
    Culinary Creativity
    Cultural Diversity
    Dance
    Default Network
    Definitions of Creativity
    Developmental Trends in Creative Abilities and Potentials
    Deviance
    Dialectical Thinking: Further Implications for Creativity
    Dignity
    Discovery
    Disruptive Innovation
    Divergent Thinking
    Diversifying Experiences
    Diversity
    Domains of Creativity
    Dreams
    Drugs
    Dual Process
    Dynamic Creative Process
    Eccentricity
    Economic Perspectives on Creativity
    Education
    Eminence
    Emotion/Affect
    Engineering: The Ultimate Expression of Creativity?
    Enhancement of Creativity
    Entrepreneurship
    Everyday Creativity
    Evolving Systems Approach
    Expertise
    Expressive Arts
    Failure
    Families
    Film
    Flexibility
    Flow
    Four Ps of Creativity: Person, Process, Press, and Product
    Friendships and Social Networks
    Functional Magnetic Resonance Imaging (fMRI) and the Neural Correlates of Artistic Creative Production
    Geeks
    Genius and Greatness
    Giftedness
    Good Work in Pre-collegiate Education
    Government
    Group Creativity
    Health
    Historical Conceptions of Creativity
    Historiometry
    Humor
    Hyperspace
    Idea Density
    Idea Evaluation
    Imagery
    Imagination
    Implicit Theories
    Improvisation
    Incremental and Radical Creativity
    Incubation
    Innovation
    Insight
    Inspiration
    Intelligence
    Intentionality
    Interdisciplinarity Creativity
    Interior Design
    Janusian, Homospatial, and Sep-Con Articulation Processes
    Jungian Theory
    Knowledge
    Law and Society
    Leadership
    Learning Differences
    Logic and Reasoning
    Longevity
    Longitudinal Studies
    Mad Genius Controversy
    Magic
    Magic Synthesis
    Management of Creative People
    Mathematics
    Matthew, Pygmalion, and Founder Effects
    Measurement: Computerized Creativity Testing and Scoring
    Measurement: Creative Products
    Measurement: Self-Report Creativity
    Medicine
    Memory
    Mental Models
    Mentors
    Meta-Analyses
    Metacognition
    Meta-Creativity
    Metaphor
    Millennials
    Mind Wandering
    Mindfulness
    Mindset and Einstellung Effect
    Moral Issues
    Motivation
    Multiple Discovery
    Music
    Neuroscience: Cellular Level, Gray Matter, Cellular Density
    Neuroscience: Cerebellum's Predominant Role in Creativity
    Neuroscience: EEG
    Neuroscience: Executive Functions
    Neuroscience: Music and the Brain
    Neuroscience: Pupillometry and Creativity
    Neuroscience: Transcranial Electrical Stimulation
    Nonlinear Dynamical Systems, Chaos Theory, and Creativity
    Nonprofit Creativity: Essential for a Healthy Sector
    Novels
    Novelty
    Opera
    Organizational Creativity
    Paracosms
    Paradoxical Creativity
    Participatory Creativity
    Patents
    Personal Creativity
    Personality: Big Five Personality Characteristics
    Personality: Creative Self-Efficacy
    Personality: Grit
    Personality: Introversion
    Personality: Openness
    Personality: Risk-Taking
    Photography
    Physics
    Play
    Poetry
    Politics
    Polymathy
    Pragmatism
    Problem Finding
    Prodigies
    Psycholinguistics
    Regional Creativity: Asia
    Regional Creativity: Cross-cultural Differences in Creativity
    Regional Creativity: Cultural Expressions in South America
    Regional Creativity: Research Publications by Region
    Remote Associates
    Research: Qualitative
    Resilience and Adaptation
    Rewards
    Schizotypy
    Science
    Self-actualization
    Serendipity
    Social Creativity
    Social Innovation
    Social Transformation
    Sociology
    Sport
    Stress
    Suicide
    Surprise
    Systems Theories and Approaches
    Tactics and Strategies
    Talent
    Teaching Creativity
    Teams
    Technology: Computational Creativity
    Technology: Computerized Text Analysis
    Technology: Creativity in Chats
    Technology: Gaming
    Technology: Memes (Units of Culture)
    Technology: Networks and Maps in Creativity Research, 1999–2018
    Testing/Measurement/Assessment
    Theories of Creativity
    Time
    Tolerance for Ambiguity
    Tourism
    Training, Facilitating, Consulting, and Coaching
    Transforming Illness and Visual Art
    Trauma and Creative Transcendence
    Unconscious
    Utah Conferences
    Virtual Reality
    Visual Perception
    Voting
    War
    Writers
    Zeitgeist
    Zen

Product details

  • No. of pages: 1502
  • Language: English
  • Copyright: © Academic Press 2020
  • Published: April 9, 2020
  • Imprint: Academic Press
  • Hardcover ISBN: 9780128156148
  • eBook ISBN: 9780128156155

About the Editors

Mark Runco

Mark Runco
Mark Runco, Director of Creativity Research & Programming, Southern Oregon University, Ashland OR, USA Mark Runco earned his Ph.D. in cognitive psychology from the Claremont Graduate School in California and has studied creativity ever since. He is currently a Director of Creativity Research & Programming, Southern Oregon University, Ashland OR, USA He began his teaching career as an assistant professor of psychology at the University of Hawaii, Hilo. He then taught at Cal State Fullerton for 22 years. He was also an adjunct professor at the Norwegian School of Economics and Business Administration for nearly 15 years and lectured regularly at Universidad de Cantabria in Spain and Shaanxi Normal University in Xi'an, China. He is a distinguished consulting faculty member at the Saybrook Graduate University in San Francisco and remains on the University of Georgia Graduate Faculty Mark developed nine seminars on creativity, including "Creativity: What It Is and What It Is Not," "The Assessment of Creativity," "Creative Cognition," and "Social Contexts for Creativity." He is Fellow and past president of Division 10 (Psychology, Art, Creativity, and Aesthetics) of the American Psychological Association. Mark also founded the Creativity Research Journal, which he still edits, along with two new journals: Business Creativity and the Creative Economy, and the Journal of Genius and Eminence. In 2010, Mark published the "rCAB" (Runco Creativity Assessment Battery), a comprehensive battery of tests for the assessment of creativity. He has published over 300 articles, chapters, and books on creativity, its measurement and enhancement. His textbook Creativity: Theories and Themes: Research, Development, and Practice has been translated into 10 languages. The 3rd edition will be published in 2020. He also was an Editor-in-Chief of the Encyclopedia of Creativity, which was published in 1999 and the second edition, which was published in 2011.

Affiliations and Expertise

Torrance Center for Creativity and Talent Development, USA; Director of Creativity Research & Programming, Southern Oregon University, Ashland OR, USA

Steven Pritzker

Steven Pritzker
Steven Pritzker, Psychology/Creativity Studies Faculty, Saybrook University, Pasadena, CA, USA Steven Pritzker received his Ph.D.in Educational Psychology from the University of Southern California. He taught Writing and Creativity and Writing at UCLA Extension and Foothill College and Educational Psychology at USC. Steven was a Professor for 17 years at Saybrook University where he founded and was Director of the Creativity Studies Certificate and the Creativity Studies Masters and Doctoral Specializations. He is still on the faculty there and has guest lectured at universities and spoken at conferences in many countries. Steven’s research has dealt with creativity and writing in television; collaborative creativity in writing and business; creativity and spirituality; audience flow; the effect of alcohol on creativity; comedians and longevity and the creative process in high achieving writers. Dr. Pritzker is Past President a Fellow of Division 10 of The American Psychological Association (Psychology of Creativity, Aesthetics and The Arts). He also served on the Educational Coalition of the American Psychological Association where he was commissioned to be Executive Producer of the video Creativity in the Classroom which is among the top ten most viewed videos released by APA. He also developed this into a Continuing Education Module for psychologists and teachers. Steven worked in network television where he was a Writer and/or Executive Story Editor, Producer, Supervising Producer or Executive Producer on over 200 network television shows. His credits include writing episodes of the Emmy winning Mary Tyler Moore Show and Room 222. He is a lifetime member of the Writers Guild of America. His background in the business world includes experience in marketing, advertising, training, and consulting. He has presented seminars regarding business and creativity. Steven was Humor Editor and a write for Psychology Today magazine and Editor-in-Chief of the first edition of The Encyclopedia of Creativity published in 1999 as well as the second edition published in June 2011.

Affiliations and Expertise

Saybrook University, San Francisco, CA, USA