Emotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction

1st Edition - April 5, 2017

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  • Editor: Myounghoon Jeon
  • Hardcover ISBN: 9780128018514
  • eBook ISBN: 9780128018798

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Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.

Key Features

  • Provides a theoretical background of affective sciences
  • Demonstrates diverse affect induction methods in actual research settings
  • Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more
  • Covers emotion modeling and its application to regulation processes
  • Includes case studies and applied examples in a variety of H/F and HCI application areas
  • Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing


H/F and HCI researchers, students, professionals within psychology, engineering, and design

Table of Contents

  • Part I: Foundations of affective sciences

    Chapter 1: Emotions and Affect in Human Factors and Human–Computer Interaction: Taxonomy, Theories, Approaches, and Methods
    Myonghoon Jeon

    • Abstract
    • Introduction
    • Definition and taxonomy
    • Mechanisms and theories
    • Approaches to affective sciences in HF/HCI
    • Methodologies
    • Issues and future works
    • Conclusions

    Chapter 2: Neural Mechanisms of Emotions and Affect
    Jacob Aday, Will Rizer, Joshua M. Carlson

    • Abstract
    • Introduction
    • Techniques used in the study of affective neuroscience
    • Emotional appraisal and recognition
    • Emotional reactivity: immediate and long-term functions
    • Emotional feelings and their functions
    • Emotion regulation
    • Individual differences
    • Brief overview of other emotions
    • Conclusions

    Chapter 3: Mood Effects on Cognition: Affective Influences on the Content and Process of Information Processing and Behavior
    Joseph P. Forgas

    • Abstract
    • Introduction
    • Background
    • Theories of affect congruence
    • Emphasis on memory: the associative network theory
    • Misattribution: the affect-as-information theory
    • Toward an integration: the affect infusion model
    • Evidence for mood congruence in thinking and behavior
    • The assimilation/accommodation model
    • Mood effect on memory performance
    • Mood effects on judgmental accuracy
    • Mood effects on skepticism and the detection of deception
    • Mood effects on stereotyping
    • Mood effects on interpersonal strategies
    • Summary and conclusions

    Chapter 4: Cross-Cultural Similarities and Differences in Affective Processing and Expression
    James A. Russell

    • Abstract
    • Developing a new conceptual framework
    • Subjective conscious experience
    • Information processing
    • Facial expression
    • Conclusions

    Chapter 5: On the Moral Implications and Restrictions Surrounding Affective Computing
    Anthony F. Beavers, Justin P. Slattery

    • Abstract
    • Prologue: a bit of dialogue from Interstellar (2014)
    • A brief history of a probably false dichotomy, oversimplified
    • Three issues in support of affective computing
    • Potential affective abuse involving computing machinery
    • Conclusion: the standard ethical limits apply

    Part II: Frameworks of affective sciences in human factors and human-computer interaction

    Chapter 6: Design and Emotional Experience
    Bruce Hannington

    • Abstract
    • Introduction
    • The evolution of emotion in design and human–computer interaction
    • Theoretical perspectives on emotion in design and human–computer interaction
    • Emerging methods in design and emotion

    Chapter 7: From Ergonomics to Hedonomics: Trends in Human Factors and Technology—The Role of Hedonomics Revisited
    Tal Oron-Gilad, Peter A. Hancock

    • Abstract
    • From Ergonomics to Hedonomics: trends in human factors and technology
    • The current millennium
    • From Hedonomic fulfillment to collective goals
    • Conclusions

    Chapter 8: An Approach Through Kansei Science
    Toshimasa Yamanaka

    • Abstract
    • From kansei to Kansei Engineering
    • What is kansei?
    •  represents  mind+  five mouths
    • Kansei function
    • Sharing awareness = kansei communication
    • Kansei in design and brain science
    • A sample study using SD evaluation and brain imaging
    • Discussion and conclusions

    Chapter 9: Affective Computing: Historical Foundations, Current Applications, and Future Trends
    Shaundra B. Daily, Melva J. James, David Cherry, John J. Porter, III, Shelby S. Darnell, Joseph Isaac, Tania Roy

    • Abstract
    • Affective computing history
    • Affect sensing
    • Affect generation
    • Applications
    • Ethical considerations
    • Future directions

    Part III: Methodologies: introduction and evaluation of techniques

    Chapter 10: Affect/Emotion Induction Methods
    Seyedeh Maryam Fakhrhosseini, Myounghoon Jeon

    • Abstract
    • Introduction
    • Emotion induction methods

    Chapter 11: Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis
    Javier Gonzalez-Sanchez, Mustafa Baydogan, Maria Elena Chavez-Echeagaray, Robert K. Atkinson

    • Abstract
    • Affect, emotions, and measurement
    • Gathering data: approaches and technologies
    • Data handling: sampling, filtering, and integration
    • Data analysis
    • Summary
    • Acknowledgements

    Chapter 12: The Role of Registration and Representation in Facial Affect Analysis

    • Abstract
    • Introduction
    • Spatial analysis
    • Spatiotemporal analysis
    • Conclusions
    • Acknowledgement

    Chapter 13: On Computational Models of Emotion Regulation and Their Applications Within HCI
    Tibor Bosse

    • Abstract
    • Introduction
    • Background
    • Computational modeling
    • A computational model of emotion regulation
    • Simulation results
    • Applications within HCI
    • Conclusions
    • Acknowledgments

    Part IV: Applications: case studies and applied examples

    Chapter 14: Evolution of Emotion Driven Design
    Oya Demirbilek

    • Abstract
    • Background
    • How emotional experience works
    • Emotion driven design
    • Look
    • Feel
    • Sound
    • Positive emotions
    • Pleasure
    • Positive emotion triggers
    • Technological advances and the collection of emotional data
    • Reading human emotions
    • Concluding remarks

    Chapter 15: Affective Human–Robot Interaction
    Jenay M. Beer, Karine R. Liles, Xian Wu, Sujan Pakala

    • Abstract
    • Introduction
    • Affective HRI as a field of study
    • Humans as social entities
    • Robots as social entities
    • Application of affective HRI
    • Conclusions

    Chapter 16: Computational Modeling of Cognition–Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare
    Eva Hudlicka

    • Abstract
    • Introduction
    • Background information
    • State-of-the-art in modeling emotion–cognition interaction
    • Modeling mechanisms of psychopathology and therapeutic action
    • Potential of model-enhanced therapeutic games
    • Summary and conclusions

    Chapter 17: Emotions in Driving
    Myounghoon Jeon

    • Abstract
    • Introduction
    • Driving behavior models
    • Literature on affect-related driving research
    • Empirical research on state affect and interventions
    • Research agenda and future works
    • Conclusions

    Part V: Emerging areas

    Chapter 18: Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being
    Andrea Gaggioli, Giuseppe Riva, Dorian Peters, Rafael A. Calvo

    • Abstract
    • Introduction
    • The emergence of positive psychology as the new “science of happiness”
    • Perspectives on happiness
    • Using positive psychology principles in technology design: the emergence of well-being design
    • A research agenda
    • Conclusions

    Chapter 19: Subliminal Perception or "Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?"
    Andreas Riener

    • Abstract
    • Human capacity for information processing
    • Terminology and taxonomy
    • Review of related work
    • Exploratory studies in the automotive domain
    • Conclusions

    Chapter 20: Physiological Computing and Intelligent Adaptation
    Stephen H. Fairclough

    • Abstract
    • Introduction
    • Measurement and classification
    • Intelligent adaptation
    • Conclusions

    Chapter 21: Aesthetic Computing
    Paul A. Fishwick

    • Overview
    • Context
    • Personal experiences and influences
    • Aesthetic computing: turning computers inside-out
    • Why aesthetic computing?
    • History of the aesthetic computing field
    • Toward software as embodied experience
    • Art and design as creative influences for embodied formal languages
    • Embodied computing using serious gaming
    • Collaborative roles, usability, and experience
    • Toward a method of aesthetic computing
    • New connections
    • Disciplinary and technical challenges
    • Summary: the argument for embodied formal language
    • Where to learn more about aesthetic computing
    • Acknowledgments

Product details

  • No. of pages: 624
  • Language: English
  • Copyright: © Academic Press 2017
  • Published: April 5, 2017
  • Imprint: Academic Press
  • Hardcover ISBN: 9780128018514
  • eBook ISBN: 9780128018798

About the Editor

Myounghoon Jeon

Dr. Myounghoon “Philart” Jeon is an Associate Professor in the Department of Cognitive and Learning Sciences and the Department of Computer Science at Michigan Tech and founding director of the Mind Music Machine Lab (https://sites.google.com/site/mindmusicmachinelab/). He also serves as a Director of the Center for Human-Centered Computing at the Institute of Computing and Cybersystems at Michigan Tech.

His research focuses on HCI (Human-Computer Interaction) and HRI (Human-Robot Interaction), including Auditory Displays, Affective Computing, Assistive Technologies, Automotive User Interfaces, and Aesthetic Computing. His research has yielded more than 150 publications across top peer reviewed journals and conference proceedings. His research is currently supported by NIH (National Institutes of Health), DOT (Department of Transportation), FRA (Federal Railroad Association), Hyundai Motors Company, Equos Research Co., LTD., and MTTI (Michigan Tech Transportation Institute), etc. At Tech, he teaches Affective Design and Computing, Human Factors, Human Factors II: Multimodal Design and Measures, Human-Robot Interaction, Human-Centered Design among others. He serves as an Associate Editor of MIT Press Journal, Presence: Teleoperators and Virtual Environments and Affective Design Technical Committee of International Ergonomics Association (IEA). He has recently guest-edited journal special issues in "subliminal perception" (Presence) and "social cars and connected vehicles" (Pervasive and Mobile Computing), "arts and aesthetics in VR (Presence), and "sonic information design" (Ergonomics in Design). He actively works in international conferences - chairing programs and sessions, organizing workshops, and serving as program committee in AutomotiveUI, ICAD, HFES, CHI, MobileHCI, UbiComp, PersuasiveTech, etc.

Dr. Jeon completed his MS and PhD degrees at Georgia Tech in Engineering Psychology and Human-Computer Interaction. His dissertation focused on the design of adaptive emotion regulation interfaces for drivers using auditory displays. He also earned his MS degree in Cognitive Sciences with a focus on Cognitive Engineering at Yonsei University in Korea and studied Film Scoring at the same University. Before returning to academia, Dr. Jeon worked for LG Electronics and Daum Communications as an HCI researcher, UX designer, and sound designer. Besides, he has led many industry projects in collaborations with General Electric, Samsung Electronics, Panasonic Automotive, Toyota, and Hyndai-Kia Motors Company, etc. These works have been recognized by awards, such as the IF Communication Design Award and the Korean Ergonomic Design Award, and best papers and posters in the flagship international conferences. He's leading a worship team in his church and teaching her daughter how to compose music and play various instruments. He lives in UP (Upper Peninsula), Michigan with his wife and 9 year old daughter (EunYool) whose name means "fragrant melody". * Philart means "love art".

Affiliations and Expertise

Department of Cognitive and Learning Sciences, Michigan Technological University, Houghton, MI, USA

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  • Orven L. Tue May 15 2018

    Emotions and Affect in Human Factors and Human-Computer Interaction

    Excellent book for someone learning Affective Computing from ground-up.