All the design and development inspiration and direction an digital engineer needs in one blockbuster book! Kenton Williston, author, columnist, and editor of DSP DesignLine has selected the very best digital signal processing design material from the Newnes portfolio and has compiled it into this volume. The result is a book covering the gamut of DSP design'from design fundamentals to optimized multimedia techniques'with a strong pragmatic emphasis. In addition to specific design techniques and practices, this book also discusses various approaches to solving DSP design problems and how to successfully apply theory to actual design tasks. The material has been selected for its timelessness as well as for its relevance to contemporary embedded design issues. CONTENTS: Chapter 1 ADCs, DACs, and Sampling Theory Chapter 2 Digital Filters Chapter 3 Frequency Domain Processing Chapter 4 Audio Coding Chapter 5 Video Processing Chapter 6 Modulation Chapter 7 DSP Hardware Options Chapter 8 DSP Processors and Fixed-Point Arithmetic Chapter 9 Code Optimization and Resource Partitioning Chapter 10 Testing and Debugging DSP Systems

Key Features

*Hand-picked content selected by Kenton Williston, Editor of DSP DesignLine *Proven best design practices for image, audio, and video processing *Case histories and design examples get you off and running on your current project


Digital Signal Processing Engineers and Programmers; Application Engineers; Hardware Engineers; Software Engineers

Table of Contents

Chapter 1 ADCs, DACs, and Sampling Theory 1.1 Coding and Quantizing 1.2 Sampling Theory 1.3 Data Converter AC Errors 1.4 General Data Converter Specifications 1.5 Defining the Specifications Chapter 2 Digital Filters 2.1 CHAPTER PREVIEW 2.2 ANALOGUE SIGNAL PROCESSING 2.3 AN ALTERNATIVE APPROACH 2.4 THE COMPLETE DSP SYSTEM 2.5 RECAP 2.6 DIGITAL DATA PROCESSING 2.7 THE RUNNING AVERAGE FILTER 2.8 REPRESENTATION OF PROCESSING SYSTEMS 2.9 FEEDBACK (OR RECURSIVE) FILTERS 2.10 CHAPTER SUMMARY References Chapter 3 Frequency Domain Processing 3.1 Discrete Fourier Transform (DFT) and Fast Fourier Transform (FFT) 3.2 Short-Time Fourier Transform (STFT) 3.3 Discrete Wavelet Transform (DWT) 3.4 Signal Processing Toolset 3.5 Bibliography Lab 3: FFT, STFT, and DWT Chapter 4 Audio Coding 4.1 Overview 4.2 Introduction 4.3 MPEG Audio Coding 4.4 MPEG Advanced Audio Coding 4.5 Dolby AC3 (Dolby Digital) 4.6 Other Standards 4.7 Summary Chapter 5 Video Processing 5.1 Rounding Considerations 5.2 SDTV-HDTV YCbCr Transforms 5.3 4:4:4 to 4:2:2 YCbCr Conversion 5.4 Display Enhancement 5.5 Video Mixing and Graphics Overlay 5.6 Luma and Chroma Keying 5.7 Video Scaling 5.8 Scan Rate Conversion 5.9 Noninterlaced-to-Interlaced Conversion 5.10 Interlaced-to-Noninterlaced Conversion 5.11 DCT-Based Compression 5.12 Fixed Pixel Display Considerations 5.13 Appli


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© 2009
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About the editor

Kenton Williston

Affiliations and Expertise

Site Editor, DSP DesignLine