Understanding Motion Capture for Computer Animation book cover

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

Paperback, 276 Pages

Published: December 2010

Imprint: Morgan Kaufmann

ISBN: 978-0-12-381496-8


  • "Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" -Scott Stokdyk, Award winning Visual Effects Supervisor


  • Preface


    Chapter 1 Motion Capture Primer

        Motion Capture and Performance Animation

        History of Performance Animation in the Entertainment Field

        Types of Motion Capture

        Applications of Motion Capture

    Chapter 2 Motion Capture Case Studies and Controversy

        Digital Humans and the Uncanny Valley

        Relevant Motion Capture Accounts

    Chapter 3 The Motion Capture Session

        Deciding to Use Motion Capture

        Preparing for the Session

        During the Session


    Chapter 4 The Motion Data

        Motion Data Types and Formats

        Writing a Motion Capture Translator

    Chapter 5 Setting up Your Character

        Setting up a Character with Rotational Data

        Setting up a Character with Translational Data

        Facial Motion Capture

        Tips and Tricks


    Appendix A Motion Capture Equipment and Software Manufactures

    Appendix B Motion Capture Service Providers

    Appendix C Web Resources



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