UI is Communication

How to Design Intuitive, User Centered Interfaces by Focusing on Effective Communication

Paperback, 320 Pages

Published: June 2013

Imprint: Morgan Kaufmann

ISBN: 978-0-12-396980-4

Contents

  • Introduction

    Chapter 1: Communication Design Principles

    1. Imagine this typical UI design situation
    2. Core principles of UI is Communication
    3. Effective communication
    4. Intuitive UI
    5. Necessary (and unnecessary) consistency
    6. Strategically unintuitive UI
    7. Levels of intuitiveness
    8. Inductive UI
    9. Strategically deductive UI
    10. Asking intuitive questions
    11. A model for users
    12. Summary
    13. Exercises

    Chapter 2: Interaction Design

    1. Interactions
    2. Controls (words)
    3. Commands (verbs)
    4. Labels and instructions
    5. Feedback
    6. Grouping (sentences)
    7. Task steps (paragraphs, monologues, and dialogues)
    8. Task navigation
    9. Surfaces (documents)
    10. Errors, warnings, confirmations, and notifications (interruptions)
    11. Dynamic elements
    12. Summary
    13. Exercises

    Chapter 3: Visual Design

    1. The importance of effective visual design
    2. Working with graphic designers
    3. Layout
    4. Designing for scanning
    5. Typography and text
    6. Color
    7. Affordances
    8. Icons and glyphs
    9. Animations and transitions
    10. Demanding attention
    11. Summary
    12. Exercises

    Chapter 4: Communicating to People

    1. The importance of making an emotional connection
    2. Having a personality
    3. Personality attributes
    4. Having a good tone
    5. Motivating users by providing obvious value
    6. Minimizing effort
    7. Having forgiveness
    8. Building trustworthiness
    9. Being smart without looking stupid
    10. Not being annoying
    11. Using courageous design
    12. Why be dull? Make it fun!
    13. Summary
    14. Exercises

    Chapter 5: A Communication-driven Design Process

    1. A communication-driven design process
    2. Don’t design like a programmer
    3. What exactly is design?
    4. A basic design process
    5. The classic process mistakes
    6. The planning phase
    7. The design phase
    8. The refinement phase
    9. Giving and receiving feedback
    10. What about Agile development?
    11. Summary
    12. Exercises

    Chapter 6: UI Design Case Studies

    1. An overview of common alternative design approaches
    2. Design challenge 1: An airline travel desktop site
    3. Design challenge 2: An airline travel mobile app
    4. Summary
    5. Exercises

    Conclusion

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