MEL Scripting for Maya AnimatorsBy
- Mark Wilkins
- Chris Kazmier
Technical and nontechnical animators, artists, game developers, visual effects developers, and technical directors.
Paperback, 552 Pages
Published: July 2005
Imprint: Morgan Kaufmann
"Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn." â Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks "While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf." â Doug Cooper, Visual Effects Supervisor, DreamWorks Animation "MEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." â Henry LaBounta, Senior Art Director, Electronic Arts "This new edition is â as was the first edition â the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Mayaâs various networked nodes. If youâre just getting started or are advanced enough to want the second editionâs beefed up content, thereâs an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. Youâll want to ink this one up." â Game Developer, December 2005