Light & Skin Interactions
Simulations for Computer Graphics Applications
By- Gladimir Baranoski, Associate Professor and leader of the Natural Phenomena Simulation Group, University of Waterloo
- Aravind Krishnaswamy, Senior Computer Scientist, Visual Computing Lab at Adobe Systems Inc.
Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the books content is presented in a concise manner, focusing on relevant practical aspects. Whats more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.
Paperback, 200 Pages
Published: May 2010
Imprint: Morgan Kaufmann
ISBN: 978-0-12-375093-8
Contents
Chapter 1: Introduction
Chapter 2: Light, Optics and Appearance
2.1 Light as Radiation
2.2 OpticsConcepts
2.3 Light Interactions with Matter
2.4 RadiometricQuantities
2.5 Tissue Optics Definitions and Terminology
2.6 MeasurementofAppearanceChapter 3: Image Synthesis Context
Chapter 4: Bio-Optical Properties of Human Skin
3.1 Global Light Transport
3.2 Local Light Transport
3.3 Techniques for Model Evaluation
3.4 Color Conversion
4.1 Structural and Biophysical Characteristics
4.2 Spectral Signatures
4.3 Scattering Profiles
4.4 Interactions with Invisible LightChapter 5: Simulations in Health and Life Sciences
Chapter 6: Biophysically Inspired Approach
5.1 Scope of Applications
5.2 Kubelka-Munk Theory Based Models
5.3 Diffusion Theory Based Models
5.4 Radiative Transport Models
5.5 Monte Carlo Based Models
6.1 The Multiple-Layer Scattering Model
6.2 The Discrete-Ordinate ModelChapter 7: First Principles Approach
Chapter 8: Diffusion Approximation Approach
7.1 Overview
7.2 Scattering Simulation
7.3 Absorption Simulation
7.4 Implementation Issues
7.5 Strengths and Limitations
8.1 Overview
8.2 Scattering Simulation
8.3 Implementation Issues
8.4 Strengths and Limitations
8.5 Evolution of Diffusion Approximation Based ModelsChapter 9: Simulation Challenges
Chapter 10: Beyond Computer Graphics Applications
9.1 Input Data Issues
9.2 Modeling Issues
9.3 Evaluation Issues
9.4 Performance Issues

