A Beginner's Guide to Programming Images, Animation, and Interaction
- Daniel Shiffman, Tisch School of the Arts, New York University, New York, NY, USA
This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video Processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, and illustrators a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. From algorithmic design to data visualization to computer vision and 3D graphics, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (www.learningprocessing.com), which includes downloadable versions of all of source code, chapter exercises, and the following short tutorials:
- Basics (Learn about simple shapes and the coordinate system in Processing)
- RGB Color (Learn the basics of digital color)
- Processing in Eclipse (Write Processing code in the IDE for Java developers)
- 3rd Party Libraries (How to install 3rd party Processing libraries)
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing, and for self-study.