Learning Processing book cover

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video Processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, and illustrators a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. From algorithmic design to data visualization to computer vision and 3D graphics, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (www.learningprocessing.com), which includes downloadable versions of all of source code, chapter exercises, and the following short tutorials:

  • Basics (Learn about simple shapes and the coordinate system in Processing)
  • RGB Color (Learn the basics of digital color)
  • Processing in Eclipse (Write Processing code in the IDE for Java developers)
  • 3rd Party Libraries (How to install 3rd party Processing libraries)

Audience

Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing, and for self-study.

Paperback, 525 Pages

Published: May 2015

Imprint: Morgan Kaufmann

ISBN: 978-0-12-394443-6

Contents

  • Lesson 1: The BeginningChapter 1: PixelsChapter 2: ProcessingChapter 3: InteractionLesson 2: Everything You Need to KnowChapter 4: VariablesChapter 5: ConditionalsChapter 6: LoopsLesson 3: OrganizationChapter 7: FunctionsChapter 8: ObjectsLesson 4: More of the SameChapter 9: ArraysLesson 5: Putting It all TogetherChapter 10: AlgorithmsChapter 11: DebuggingChapter 12: LibrariesLesson 6: The World Revolves Around YouChapter 13: MathematicsChapter 14: Translation and Rotation (in 3D!)Lesson 7: Pixels Under MicroscopeChapter 15: ImagesChapter 16: Video Lesson 8: The Outside WorldChapter 17: TextChapter 18: Data InputChapter 19: Data StreamsLesson 9: Making NoiseChapter 20: SoundChapter 21: ExportingLesson 10: Beyond ProcessingChapter 22: Advanced Object-Oriented ProgrammingChapter 23: JavaAppendix: Common ErrorsIndexwww.learningprocessing.com

Advertisement

advert image