Learning Processing book cover

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools.

Audience
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing, and for self-study.

Paperback, 525 Pages

Published: June 2015

Imprint: Morgan Kaufmann

ISBN: 978-0-12-394443-6

Contents

  • Lesson 1: The BeginningChapter 1: PixelsChapter 2: ProcessingChapter 3: InteractionLesson 2: Everything You Need to KnowChapter 4: VariablesChapter 5: ConditionalsChapter 6: LoopsLesson 3: OrganizationChapter 7: FunctionsChapter 8: ObjectsLesson 4: More of the SameChapter 9: ArraysLesson 5: Putting It all TogetherChapter 10: AlgorithmsChapter 11: DebuggingChapter 12: LibrariesLesson 6: The World Revolves Around YouChapter 13: MathematicsChapter 14: Translation and Rotation (in 3D!)Lesson 7: Pixels Under MicroscopeChapter 15: ImagesChapter 16: Video Lesson 8: The Outside WorldChapter 17: TextChapter 18: Data InputChapter 19: Data StreamsLesson 9: Making NoiseChapter 20: SoundChapter 21: ExportingLesson 10: Beyond ProcessingChapter 22: Advanced Object-Oriented ProgrammingChapter 23: JavaAppendix: Common ErrorsIndexwww.learningprocessing.com

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