Computer Animation Complete book cover

Computer Animation Complete

All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

This book is intended primarily for Computer graphic (CG) artists including animators, graphics designers and programmers, game developers, and technical directors as well as professionals in digital design and visualization, and visual effects artists in the entertainment industry, including interactive gaming and production houses (e.g., computer graphics companies such as Pixar, PDI, Dreamworks).

Paperback, 544 Pages

Published: September 2009

Imprint: Morgan Kaufmann

ISBN: 978-0-12-375078-5


  • "Computer Animation Complete sets the stage with a well written introduction. In this section, the first chapter discusses some of the key events in the history of animation to introduce the principles of animation and film making. This chapter is written at a non-technical level and makes very interesting reading for anyone interested in animation. The target audience, however, is experienced animators. This book does not disappoint."--School Tech Talk Blog and


  • Part I: Introduction to Computer Animation

    1. Introduction

    2. Technical Background

    Part II: Motion Capture Techniques

    3. Motion Capture Primer

    4. The Motion Data

    5. Setting Up Your Character

    Part III: Animating Substances

    6. Animating Facial Features

    7. Animating Solid Spaces

    8. Animating Fluids and Gases

    9. Animating Biology

    Part IV: Other Methods

    10. Point-Based Animation

    11. X3D Event Animation and Interpolation

    Part V: Animating with MEL for MAYA

    12. Maya Under the Hood

    13. MEL Animation

    14. The Basics of MEL Commands

    15. Examples Using MEL with Solid Body Dynamics

    16. Examples Using MEL in Character Rigging


advert image