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Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches, existing design challenges, and the future of motion capture. The book provides data, insights and case studies from a leading laboratory, offering a comprehensive guide to new frontiers in motion capture technology.
- Covers available motion capture technologies, including evidence-based analysis
- Considers the various applications of motion capture technology across disciplines
- Gives the strengths and weaknesses of different techniques and use cases
- Includes exclusive data, insights and case studies from a leading laboratory
- Offers practical guidance on motion capture technologies, applications and techniques
Biomedical engineers interested in motion capture; Clinical researchers and sports scientists running experiments that characterise specific movements; Health technology entrepreneurs developing devices with a motion capture component; Professionals working in the film, visual effects and animation industries, including gaming
2. Introduction to motion capture
3. Marker-based motion capture
4. Markerless motion capture
5. Motion capture using inertial motion units
6. Motion capture using video data
7. Design thinking in motion capture I: Wearable vs. non-wearable systems
8. Design thinking in motion capture II: Wired vs. wireless systems
9. Design thinking in motion capture III: Data security and privacy
10. Case Study 1: Medical
11. Case Study 2: Sports Performance
12. Case Study 3: Animation
- No. of pages:
- © Academic Press 2020
- 1st June 2020
- Academic Press
- Paperback ISBN:
David Putrino is Assistant Professor in the Department of Rehabilitation Medicine at the Icahn School of Medicine, Mount Sinai, USA, and the Director of Rehabilitation and Innovation for the largest health network in New York. He explores cutting-edge technology and its implementaiton into the clinical practice of health professionals working to assist recovery from long-term conditions. He also leads a team in developing a world-class human performance center, working with athletes and military operators to understand the science of human performance. He has explored every available method of motion capture, and applied these methods to contexts with a very low-tolerance for error. This has resulted in a body of work that informs evidence-based recommendations about motion capture techniques for a variety of different applications, both in medicine and human performance.
Department of Rehabilitation Medicine at the Icahn School of Medicine, Mount Sinai, USA
Brandon Larson: Red Bull (Human/Sport Sciences Department); relevant professional / academic background: Sport/Movement Scientist, BS/MS Mechanical Engineering (Washington University in St. Louis)
Washington University in St. Louis