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 | EVALUATING CHILDREN'S INTERACTIVE PRODUCTS
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Principles and Practices for Interaction Designers To order this title, and for more information, click here
By
Panos Markopoulos, Eindhoven University of Technology, Belgium
Janet Read, University of Central Lancashire, UK
Stuart MacFarlane, University of Central Lancashire, UK
Johanna Hoysniemi, Movial Corporation, Finland
Included in series
Interactive Technologies,
Description
Interactive products designed for children?whether toys, games, educational products, or websites?are increasingly embedded in children?s
lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound
and unbiased evaluations for these users with unique requirements, environments, and ethical considerations.
This book directly addresses
this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops,
conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly
grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight
practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product
developers, and researchers in the field.
Audience
Professionals and students who are working on the design of a product whose intended audience is children. This market includes usability
experts, product developers of web sites, software--whether games or educational or both--and researchers who are building or evaluating
products in the lab for R&D or prototype/projects.
Three of the four authors are academics and teach courses on this, and one school,
the University of Central Lancashire has a degree program in this area. So there are some limited opportunities for adoptions but there
are some.
Contents
PART 1 CHILDREN AND TECHNOLOGY
1 WHAT IS A CHILD
Age and Children
Learning about Children
Theories of Child Development
Perspectives
on Child Development
Typical Stages of Development
Child Development and the Evaluation of Interactive Products
The Temperament of
Children
Reducing the Effects of Temperament
Conclusion
Further Reading
2 CHILDREN AND INTERACTIVE TECHNOLOGY
Interactive Products
Interactive Products for Children
How Children Use Interactive Products
How Good Is Interactive Technology for Children?
Gender and
Technology
Summary
Further Reading
3 THE INTERACTIVE PRODUCT LIFECYCLE
Interaction Design and Evaluation
The Product Lifecycle
Using Prototypes in Evaluation
Involving Children in Design and Evaluation
Further Reading
PART 2 EVALUATING WITH AND FOR CHILDREN
4 ETHICAL PRACTICE IN EVALUATIONS
Ethical Principles, Approaches, and Codes
Safety and Risk Assessment
Consent
Inducements for Taking
Part
Ethical Selection of Participants
Privacy
Getting Advice and Permission
Further Reading
5 PLANNING THE EVALUATION STUDY
Defining
the Purpose of the Evaluation
Evaluation Criteria
Choosing Evaluation Methods
Reliability of Evaluation Results
Field versus Lab:
More than Just a Location!
The Evaluation Plan?Why Make One?
Summary
Further Reading
6 BEFORE THE EVALUATION
Deciding on People
and Places
Preparing Technology and Evaluation Instruments
Planning the Day
Training Evaluators and Pilot-Testing
Communicating the
Detail
Next Stages
7 DURING THE EVALUATION
Arrival and Setup
Introductions and Instructions
Managing Time and Space
Dealing with
Problems on the Day
Closing the Evaluation
8 AFTER THE EVALUATION
Getting the Data into Shape
Coding and Analyzing the Data
Reporting
Results
Care of Data
Reflecting on the Process
PART 3 METHODS OF EVALUATION
9 RECORDING AND LOGGING
Automated Logging
Video
and Audio
Gaze-Tracking
Summary
Further Reading
10 OBSERVATION METHODS
Types of Observations
Structured Observation
Using Standard
Coding Schemes
Summary
11 VERBALIZATION METHODS
Types of Verbalization Methods
Dialogue between the Administrator and the Testers
Interaction between Testers
Methodological Issues and Verbalization Methods
Performance of Verbalization Methods
Summary
Further
Reading
12 THE WIZARD OF OZ METHOD
Wizard of Oz Studies
A Walkthrough of a Wizard of Oz Evaluation
Stages in Planning a Wizard of
Oz Study
Problems
Summary
Further Reading
13 SURVEY METHODS
What Is a Survey?
Designing a Survey
Designing the Questions
Carrying
Out the Survey
The Fun Toolkit
Summary
Further Reading
14 DIARIES
Field Evaluation
Using Diaries to Evaluate Interactive Products
with Children
The Parent Evaluator Method
Summary
Further Reading
15 INSPECTION METHODS
Heuristic Evaluation
The SEEM Method
Persona-Based Evaluation
How Good Are Inspection Methods?
Summary
Further Reading
PART 4 CASE STUDIES
16 CASE STUDY 1: GAME-CONTROLLING
GESTURES IN
INTERACTIVE GAMES
Finding a Suitable Evaluation Method
The Study
Procedure
Children?s Movement Analysis
Results from
the Study
Commentary on the Case Study
Summary
17 CASE STUDY 2: EMBEDDING EVALUATION IN THE
DESIGN OF A PERVASIVE GAME CONCEPT
The
Design Project Context
Children and the Design of Camelot
The Mission from Mars Method
Paper Prototypes with Observations and Picture
Cards Interviews
Evaluating Interaction Styles with Peer Tutoring
Play Testing of Camelot
Summary
18 CASE STUDY 3: USING SURVEY
METHODS AND EFFICIENCY METRICS
The Study
Results from the Study
Summary
| Bibliographic details |
Paperback, 400 pages, publication date: MAY-2008
ISBN-13: 978-0-12-374111-0
ISBN-10: 0-12-374111-4
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
EUR 41.95 USD 49.95 GBP 29.99
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Last update: 27 Sep 2008
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