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AN ESSENTIAL INTRODUCTION TO MAYA CHARACTER RIGGING WITH DVD
An Essential Introduction to Maya Character Rigging with DVDTo order this title, and for more information, click here

By
Cheryl Cabrera, Cheryl Cabrera is an Autodesk Certified Instructor in Maya, and has been Professor of 3D Animation at the Savannah College of Art and Design in Georgia since 2001. Her award-winning students have been featured in animation festivals worldwide.

Description
To order this title, and for more information, click here

Audience
Novice animators who are new to both Maya and to character set up/rigging.

Contents
Introduction An overview of the interface Setting User Preferences Setting Up your projects and scene files Chapter 1 Designing your first Biped Character Former Student Spotlight Points to Consider Workflow Discussion Creating a Character Sheet Bringing your Character Sheet into Maya for reference Chapter 2 Creating your first Biped Character Modeling Basics Former Student Spotlight Points to Consider Workflow Discussion Modeling Tools in Maya Layers Selection Masking Snapping Freezing Transformations Using Construction History Hypergraph and Outliner Simple Nurbs Modeling in Maya Simple Polygon Modeling Modeling Simple Eyes Chapter 3 Creating your first Biped Character Facial Expressions Former Student Spotlight Points to Consider Workflow Discussion Blend Shapes in Maya Helpful Hints for Common Problems with Blendshapes Chapter 4 Creating your first Biped Character Texturing Basics Former Student Spotlight Points to Consider Workflow Discussion The Hypershade Maya's 3D paint tool Chapter 5 Skeleton setup for a Biped Character Joint Placement Former Student Spotlight Points to Consider Setting up your Work Area Workflow Discussion Place Joints Helpful Hints for Common Problems (Troubleshooting) Leg skeleton Backbone, neck, and head Arms and shoulders Hands Chapter 6 Control Rig setup for a Biped Character - IK and FK Former Student Spotlight Points to Consider Workflow Discussion Helpful Hints for Common Problems with Inverse Kinematics and Forward Kinematics Section 1 Legs and Feet IK in your Character's Legs and Feet Building a Hierarchy for greater control Set Driven Keys and the Connection Editor Section 2 Arms and Hands FK in your Character's Arms and Hands IK in your Character's Arms and Hands Constraints IK/FK blend system in Maya Traditional IK/FK multi skeleton setup Section 3 Spine Section 4 Tails, ears, and other things that move Chapter 7 Wrapping up the setup Former Student Spotlight Controlling the eyes Controlling the neck Controlling the jaw Controlling the blendshapes Creating the main character control Creating the RIG controller for positioning and scalability Cleaning up the Character Controls Adding expressions for automated motion. Adding a switch to turn off the expressions. Using Character Sets Chapter 8 Skinning your Character Former Student Spotlight Points to Consider Workflow Discussion Helpful Hints for Common Problems with Binding Skin Smooth Bind Editing Weights Influence Objects Chapter 9 Quadruped Characters Former Student Spotlight Points to Consider Workflow Discussion Helpful Hints for Common Problems Appendix Workflow Checklist Rigging Checklist Trouble Shooting Common Problems DVD Sample student work Models Tutorial assets Intstructor's manual: Chapter tests and answer banks. Sample files for instructional use Presentation materials, ex. PowerPoint presentation for each chapter

Bibliographic & ordering Information
Paperback, 408 pages, publication date: JAN-2008
ISBN-13: 978-0-240-52082-7
ISBN-10: 0-240-52082-3
Imprint: FOCAL PRESS
Price: Order form
EUR 41.95
USD 49.95
GBP 28.99

Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.

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Last update: 2 Sep 2008
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