 |
 |
 | SKETCHING USER EXPERIENCES: GETTING THE DESIGN RIGHT AND THE RIGHT DESIGN
|  |
 |  |  |
 |
 |
To order this title, and for more information, click here
By
Bill Buxton, Microsoft Research, Redmond, Washington and Toronto, Canada
Included in series
Interactive Technologies,
Description
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping,
and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to
Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own
companies--Bill Gates, Chairman, Microsoft
?Informed design is essential.? While it might seem that Bill Buxton is exaggerating or kidding
with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces
us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto
Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal
anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling,
in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain
snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder
of IDEO and author of Designing Interactions
?Like any secret society, the design community has its strange rituals and initiation procedures.
Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the
Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim?s journey.
There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff".
?Peter Gabriel
I love this book. There are very few resources available that see across and through all of the disciplines involved
in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate
manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair
Hamilton, Symbol Technologies, NY
Books that have proposed bringing design into HCI are aplenty, though books that propose bringing
software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches
and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design
and HCI. --Richard Harper, Microsoft Research, Cambridge
There is almost a fervor in the way that new products, with their rich and
dynamic interfaces, are being released to the public?typically promising to make lives easier, solve the most difficult of problems,
and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence
of design, and an over-reliance on technology alone as the solution.
We need design. But design as described here depends on different
skillsets?each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges?challenges
that build on, rather than replace, existing skills and practice.
Sketching User Experiences approaches design and design thinking
as something distinct that needs to be better understood?by both designers and the people with whom they need to work? in order to achieve
success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers,
usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end
concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting
the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves
our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton?s engaging work aims to spark the
imagination while encouraging the use of new techniques, breathing new life into user experience design.
– Covers sketching and early
prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded
systems, ?smart? appliances, and things you only imagine in your dreams; – Thorough coverage of the design sketching method which helps
easily build experience prototypes?without the effort of engineering prototypes which are difficult to abandon; – Reaches out to a range
of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and
others; – Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate
the principles and methods.
About the Author
Trained as a musician, Bill Buxton began using computers over thirty years ago in his
art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects
of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and
the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments
and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated
in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist
of SGI and Alias
Audience
HCI professionals, interaction designers, product/industrial designers, and graphic designers, and students studying those subjects.
Contents
Author?s Note
Preface
PART I: DESIGN AS DREAMCATCHER
Introduction
Case Study: Apple, Design and Business
The Bossy Rule
A Snapshot of
Today
The Role of Design
A Sketch of the Process
The Cycle of Innovation
The Question of ?Design?
The Anatomy of Sketching
Clarity is
not always the Path to Enlightenment
The Larger Family of Renderings
Experience Design vs. Interface Design
Sketching Interaction
Sketches
are not Prototypes
Where is the User in all of this?
You make that Sound like a Negative Thing
If Someone Made a Sketch in the Forest
and Nobody Saw it?
The Object of Sharing
Annotation: Sketching on Sketches
Design Thinking & Ecology
The Second Worst Thing that Can
Happen
A River Runs Through It
PART II: STORIES OF METHODS AND MADNESS
Introduction
The Wonderful Wizard of Oz
Chameleon: From Wizardry
to Smoke-and-Mirrors
Le Bricolage: Cobbling Things Together
It was a Dark and Stormy Night?
Visual Story Telling
Simple Animation
Shoot the Mime
Sketch-a-Move
Extending Interaction: Real and Illusion
The Bifocal Display
Video Invisionment
Interacting with Paper
Are you Talking to me?
PART III: RECAPITULATION & CODA
Some Final Thoughts
PART IV: REFERENCES/BIBLIOGRAPHY
| Bibliographic details |
Paperback, 448 pages, publication date: APR-2007
ISBN-13: 978-0-12-374037-3
ISBN-10: 0-12-374037-1
Imprint: MORGAN KAUFFMAN
|
| Price and Ordering |
Price:
EUR 41.95 USD 49.95 GBP 28.99
|  |
Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
|
See also information about conditions of sale & ordering procedures, and links to our regional sales offices.
|
077/748
Last update: 27 Sep 2008
|
 |
|  |
 |  |  |
 |
|
|  |