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UNDERSTANDING NETWORKED APPLICATIONS
Understanding Networked ApplicationsA First Course
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By
David Messerschmitt

Included in series
The Morgan Kaufmann Series in Networking,

Description


Designed for use in undergraduate and graduate courses in Information/Library Science, Telecom, Business, Engineering and Medical Infomatics programs, this textbook offers nonexperts an accessible, thoughtful introduction to the applications and infrastructure in networked computing, providing information to make the right technological and organizational decisions in working with developers to design or acquire effective computing solutions.

Understanding the rich conjunction of networking and computing is essential for anyone involved in the formulation and implementation of new application ideas, whether in business, education, or government. Most non-computer science students entering the IT profession today have not been adequately prepared to work with, let alone take advantage of the computing infrastructures they'll encounter in the real world. The only courses that currently discuss aspects of this environment in any detail are in Computer Science departments, and are at a level that is considerably too advanced for their needs and backgrounds. And these courses are not likely to cover the economic, societal, and governmental issues that are also important for them to understand.

This is probably the first book in computing that takes a top-down approach, starting with applications. The focus is on explaining core concepts and terminology, getting into technical detail only where necessary. Example and analogies from everyday life help students to better understand concepts such as object-oriented programming, data mining, encryption, firewalls, etc. which might otherwise seem intimidating. Peppered throughout are sidebars that contain anecdotes, more detailed explanations, and additional examples that give students a refreshing break from the running text.

Contents
Preface Chapter 1 Introduction 1.1 The Evolution of Computing 1.1.1 Previous Phases of Computing Technology View User and Organization View Legacy Applications 1.1.2 The Future 1.2 Overview of the Book 1.2.1 Applications 1.2.2 Architecture 1.2.3 Industry and Government Context 1.2.4 Making It Happen 1.2.5 Infrastructure 1.2.6 Performance Part I: The Applications Chapter 2 Applications Supporting Individuals and Groups 2.1 Three Ingredients 2.1.1 Information Technology 2.1.2 Information Content 2.1.3 Users and Applications 2.2 Social Applications 2.2.1 Characteristics of User Groups 2.2.2 Styles of Social Applications Communication Style Coordination Style 2.2.3 Remote Conferencing with Shared Workspace 2.2.4 Groupware 2.2.5 Discussion Forums Chatroom Listserver 2.2.6 Cyberspace Applications Broadcasting Mass Publication World-Wide Web Information Retrieval Consumer Electronic Commerce Recommendation Sharing 2.2.7 Back to the Big Picture 2.3 Information Management 2.3.1 What is Information? 2.3.2 Finding Useful Information User-directed Access Assistance from Others Third-party or Collective Recommendations Third-party Organization and Indexing: Digital Libraries 2.3.3 Autonomous Information SourcesUser Control: Subscriptions User Awareness: Notifications Timing Push and Pull in Social Applications 2.4 Education and Training 2.5 Open Issue: Information and Communication Glut Chapter 3 Applications Supporting Organizations 3.1 Examples of Organizational Applications 3.1.1 Customer Care 3.1.2 On-line Book Selling 3.1.3 On-line Stock Trading 3.1.4 Floral Delivery Service 3.1.5 Observations 3.2 Departmental Applications 3.2.1 On-line Transaction Processing 3.2.2 Workflow 3.2.3 From Centralized to Decentralized Computing 3.3 Enterprise Applications 3.3.1 Operations Business Processes Business Transformation Enterprise Resource Planning 3.3.2 Decision-support 3.3.3 Knowledge Management 3.4 Electronic Commerce 3.4.1 Types of E-commerce Applications 3.4.2 Steps in a Sale Matching Buyers and Sellers Negotiating Terms and Conditions Consummation Customer Support 3.4.3 Role of Intermediaries 3.4.4 Consumer E-commerce 3.4.5 Inter-Consumer E-commerce 3.4.6 Inter-Enterprise E-commerce Direct Procurement Indirect Procurement 3.5 Critical Societal Infrastructure 3.6 Parallels Between Social and Computing Systems 3.7 Open Issues 3.7.1 The Productivity Paradox 3.7.2 How do New Organizational Applications Get Invented and Developed? 3.7.3 Better Accommodating Change Part II: Architecture Chapter 4 Information Technology 4.1 Information Content 4.1.1 Bits as a Building Block 4.1.2 Information is Represented by Data 4.1.3 Data Processing 4.2 Building Blocks 4.3 System Architecture 4.3.1 Elements of Any Architecture 4.3.2 Emergence 4.3.3 Hierarchy 4.4 Networked Computing Infrastructure 4.4.1 Infrastructure Software Layering 4.4.2 Communications Network Functions Packets Network Topology 4.4.3 Storage Files System Database Database Management System (DBMS) 4.5 The Internet 4.5.1 Intranet 4.5.2 Extranet 4.5.3 Nomadic and Mobile Internet Access 4.5.4 Internet Application Suite 4.6 Open Issues 4.6.1 Pacing Change 4.6.2 The Future of Intranets 4.6.3 Archiving Digital Information Chapter 5 Client-Server Computing 5.1 Two Host Architectures 5.1.1 Client-Server 5.1.2 Peer-to-Peer 5.2 Three-tier Client-server 5.2.1 Thin- and Ultra-thin Clients 5.2.2 World-Wide Web 5.3 Application Examples 5.3.1 On-line Book Merchant 5.3.2 Floral Delivery Service 5.4 Trends in Client-server 5.5 Open Issue: Beyond Client-Server Computing Chapter 6 Modularity and Layering 6.1 Software Complexity 6.2 Modularity 6.2.1 Properties of Modularity 6.2.2 Granularity and Hierarchy 6.2.3 Interfaces Actions Parameters and Returns Action Menus Data types Data types Protocols Human Interfaces Messages 6.3 More on Layered Infrastructure Software 6.3.1 Goals of the Infrastructure 6.3.2 Layering Principle 6.3.3 The Layers in a Computing Infrastructure 6.3.4 Data and Information in Layers A Package of Data Responding to Platform Heterogeneity More Layering Principles 6.3.5 The Horizontal Layer Interface 6.3.6 The Spanning Layer 6.4 More on Good Architectures 6.4.1 Abstraction 6.4.2 Encapsulation 6.4.3 Flexibility Part III: Industry and Government Context Chapter 7 Computer and Communications Industry 7.1 Participants, Products and Services 7.1.1 Components and Integration 7.1.2 Suppliers, providers, and consumers 7.1.3 Types of Information Goods 7.1.4 Types of Software Goods 7.1.5 Equipment 7.2 The Changing Industry Structure 7.2.1 The Role of Architecture 7.2.2 From Stovepipe to Integrated Infrastructure 7.2.3 Less Vertical Integration and More Diversification 7.2.4 Venture Capital and Start-up Companies 7.2.5 Computing/Communications Convergence 7.3 Standardization 7.3.1 Reference Models and Interfaces 7.3.2 Industry Organization and Standardization 7.3.3 The Standardization Process 7.3.4 Who Controls and Who Enforces Standards? 7.3.5 Why Open Standards? 7.3.6 Standardization Has Downsides Too 7.4 Open Issues 7.4.1 Industry Organization 7.4.2 The Best Standardization Processes Chapter 8 Economics and Policy 8.1 Obstacles to Change 8.1.1 Network Effects Economic model of network effects Standardization and network effects 8.1.2 Lock-in Supplier and Industry Lock-in Open Systems and Lock-in 8.1.3 Path-Dependent Effects 8.2 Challenges for Suppliers 8.2.1 Technical Properties of Information 8.2.2 Economic Properties of Information 8.2.3 Software as a Special Case 8.2.4 Equipment 8.2.5 Protecting Investments with Intellectual Property 8.2.6 Selling Content and Software Value of content Value of software Price Discrimination and Versioning 8.3 Government Roles 8.3.1 Protecting Intellectual Property Copyrights Copyrighting software Patents Software patents 8.3.2 Government Policies and Laws Privacy Content Regulation Law enforcement and national security Antitrust law Telecommunications Regulation 8.4 Open Issues 8.4.1 Sovereignty and the Global Internet 8.4.2 The Language of the Internet 8.4.3 A New Partnership Part IV: Making It Happen Chapter 9 Applications and the Organization 9.1 Organizational Rationale for Networked Computing 9.1.1 Scalability 9.1.2 Administration 9.2 Acquisition Options 9.2.1 Make vs. Buy 9.2.2 Purchase Terms and Conditions 9.3 Application Lifecycle 9.3.1 Lifecycle Model of Development Conceptualization Analysis Architecture Design Development Evolution Testing and Evaluation Deployment Operations, Maintenance and Upgrade 9.3.2 Alternative Development Methodologies 9.4 Examples 9.4.1 Customer Care 9.4.2 On-line Bookseller 9.4.3 Stock Trading 9.4.4 Floral Delivery 9.4.5 Observations 9.5 Open Issue: Best Development Methodology Chapter 10 Application Architecture 10.1 Major Considerations 10.1.1 Decomposition vs. Assembly Decomposition: Objects Assembly: Software Components 10.1.2 Software Reuse 10.1.3 Location of Data and Processing 10.1.4 Data as an Asset 10.2 Object-Oriented Architectures 10.2.1 Objects and the Application Context Physical and Information Entities Software Objects Relationship of Software and Real-World Entities Representation Objects Proxy Objects Modeling Objects 10.2.2 Objects as Information Entities 10.2.3 Class 10.2.4 Visual Architecture Modeling 10.2.5 Dealing with Legacy Systems 10.3 Components and Frameworks 10.3.1 Software Components Designing Components Scripting and Visual Assembly 10.3.2 Software Frameworks Example: Compound Document Chapter 11 Programming an Application 11.1 Algorithms, Protocols, and Policies 11.1.1 Algorithms and Flowcharts 11.1.2 Protocols and Interaction Diagrams 11.1.3 Three Common Protocols 11.2 Locating Things 11.2.1 Names 11.2.2 Addresses 11.2.3 References 11.3 Programs and Languages 11.3.1 Imperative vs Declarative Languages 11.3.2 Object-oriented Programming Language 11.3.3 Scripting vs. System Programming Languages 11.3.4 Program Execution Chapter 12 Communication Services 12.1 Generic Communication Services 12.1.1 Message Service 12.1.2 Message Queueing and Multiplexing Queuing Multiplexing 12.1.3 Message with Reply Service Remote Method Invocation Timing and Concurrency 12.1.4 The Conversation Multimedia Transport 12.1.5 The Broadcast 12.2 Internet Communication Services 12.2.1 Internet Protocol 12.2.2 User Datagram Protocol (UDP) 12.2.3 Transmission Control Protocol (TCP) 12.2.4 Internet Inter-ORB Protocol (IIOP) 12.2.5 Streaming Multimedia Chapter 13 Trustworthiness 13.1 Availability 13.1.1 Intrinsic Reliability Software Bugs Configuration and Operation Emergent Behavior Cost of Reliability 13.1.2 Security: Countering Deliberate Threats 13.2 Security Measures 13.2.1 Postal System Analogy 13.2.2 Some Threats 13.2.3 Pillars of Security 13.3 Confidentiality 13.3.1 Symmetric vs. Asymmetric Encryption 13.3.2 Encryption Algorithms 13.4 Authentication 13.4.1 Biometrics 13.4.2 Secrets 13.4.3 Digital Certificates and Certificate Authorities 13.5 Signatures 13.6 Security Systems 13.6.1 Confidential Sessions 13.7 Example: Stock Trading Application 13.8 Open Issues 13.8.1 Increasing Vulnerability? 13.8.2 National Security and Law Enforcement Needs 13.8.3 Theft and Piracy of Software and Information Chapter 14 Electronic Payments 14.1 Some Benefits to Electronic Payments 14.2 Types of Payments 14.3 Credit or Debit Card Payments 14.3.1 Problems with Card Payments 14.3.2 Secure Electronic Transactions (SET) SET Chain of Trust SET Order-Authorization Protocol 14.4 Digital Cash Many Questions About Digital Cash 14.4.1 Challenges for Digital Cash 14.4.2 Privacy and Digital Cash Chapter 15 Data Sharing 15.1 Database Management 15.1.1 The Relational Model Application Logic and Tables Objects and Tables 15.1.2 Extending the DBMS 15.2 Documents and XML 15.2.1 Markup Languages 15.3 Transaction Processing 15.3.1 Example: Travel Reservations 15.3.2 Role of Transaction Processing 15.3.3 What's in a Transaction 15.3.4 Transaction Processing Architecture 15.3.5 Transaction protocols 15.3.6 Examples Automatic Teller Networks E-Commerce Stock Trading 15.4 Example: Stock Trading System 15.4.1 The Databases 15.4.2 The Transactions 15.4.3 Inter-Enterprise Messages 15.5 Open Issue: Future of the DBMS Chapter 16 Communications Middleware 16.1 Messaging and Queueing Middleware 16.2 Mobile Code, Objects, and Agents 16.2.1 Advantages of Mobile Code Interactivity and Scalability Interoperability Information Access 16.2.2 Mobile Code and Object Middleware 16.3 Distributed Object Management 16.3.1 One DOM Standard: CORBA 16.3.2 Changing data representations 16.3.3 Interface Discovery 16.3.4 Services 16.3.5 Interoperability Among ORB's: IIOP 16.3.6 Horizontal and Vertical Facilities 16.4 Open Issues 16.4.1 Middleware Service Providers? 16.4.2 Middleware Spanning Layer? 16.4.3 Middleware vs. XML and the Web Part VI: Performance Chapter 17 Scalability 17.1 Metrics 17.1.1 Performance 17.1.2 Quality 403 17.1.3 Contributors to Performance and Quality 17.2 The Role of Concurrency 17.2.1 Concurrency with Multiple Hosts 17.2.2 Concurrency in a Single Host 17.2.3 Resource Conflicts and Transactions 17.3 Scalability 17.3.1 Blocking 17.3.2 Duplicated Work 17.3.3 Faulty Load Balancing 17.3.4 Congestion Congestion in Processing Congestion on Communication Links Congestion in Storage 17.3.5 Role of Application Architecture Designing High Performance Systems 17.3.6 Role of Mobile Code 17.3.7 Example: Stock Trading System 17.4 Operating Systems 17.4.1 Processes 17.4.2 Other Operating System Functions Chapter 18 Collective Issues in Networking 18.1 Functions of a Network 18.1.1 Sharing Communication Links: Statistical Multiplexing 18.1.2 Packet Forwarding and Routing 18.1.3 Name Services Hierarchical Names and Addresses 18.1.4 Flow Control 18.1.5 Network Congestion Congestion Instability Implementation of Congestion Control 18.2 Quality of Service (QoS) 18.2.1 The Internet Transport Services and QoS 18.2.2 Integrated Services 18.2.3 Pricing of Network Services 18.3 Open Issues 18.3.1 The Future of the Internet 18.3.2 Multiple Networks Chapter 19 Network Architecture and Protocols 19.1 Network Architecture 19.1.1 Network Protocols 19.1.2 Packet Encapsulation 19.1.3 Packet Fragmentation and Reassembly 19.1.4 Protocol Layering 19.2 Internet Protocols 19.2.1 Internet Protocol Architecture 19.2.2 Packet Header Formats 19.2.3 IP Multicast 19.2.4 Domain Name System 19.2.5 Reliable and Ordered Delivery 19.2.6 Flow Control 19.2.7 Integrated Services Chapter 20 Communication Providers and Links 20.1 Communications Service Providers 20.1.1 Trends in Communications 20.1.2 Data Communications 20.1.3 Communication Regulation 20.2 Current Developments In Internet Access 20.2.1 Broadband Network Access for Residences 20.2.2 Nomadic and Untethered Internet Access 20.2.3 IP Telephony 20.2.4 Integrated IP Networks 20.3 Communication Links 20.3.1 Message Latency on a Link 20.3.2 Impact of Message Latency on Application Performance 20.3.3 Why Broadband? 20.3.4 Mitigating Communications Bottlenecks Data caching Data compression Mobile code 20.4 Open Issues 20.4.1 Is Communications Regulation Needed? 20.4.2 Regulation of the Internet Glossary References

Bibliographic & ordering Information
Paperback, 650 pages, publication date: SEP-1999
ISBN-13: 978-1-55860-537-4
ISBN-10: 1-55860-537-1
Imprint: MORGAN KAUFFMAN
Price: Order form
GBP 60.99
USD 106
EUR 89.95

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