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Game Physics Engine Development
Other books within Computer Graphics
(123 books, sorted by title)
Title
A
Adobe CS Production Premium for Final Cut Studio Editors
Book, 2009, by Jordan
Adobe Production Premium for Final Cut Studio Editors
Book, 2009, by Jordan
Advanced Graphics Programming Using OpenGL
Book, 2005, by McReynolds
Advanced RenderMan
Book, 2000, by Apodaca
After Effects a Work
Book, 2006, by Harrington
After Effects Expressions
Book, 2008, by Geduld
Animating with Flash 8
Book, 2006, by Michael
Animating with Flash MX
Book, 2003, by Michael
Animating with Stop Motion Pro
Book, 2010, by Sawicki
Animation ebook Collection
Book, 2008, by Ebert
Animation The Mechanics of Motion
Book, 2005, by Webster
Artificial Intelligence for Games
Book, 2009, by Funge
B
Better Game Characters by Design
Book, 2006, by Isbister
Building Sci-Fi Moviescapes
Book, 2005, by Hanson
C
Character Animation 2D Skills for Better 3D
Book, 2007, by Roberts
Character Modeling with Maya and ZBrush
Book, 2008, by Patnode
CINEMA 4D 11 Workshop
Book, 2008, by von Koenigsmarck
Collision Detection in Interactive 3D Environments
Book, 2003, by van den Bergen
Color for Science Art and Technology 1
Book, 1998, by Nassau
Complete Maya Programming
Book, 2003, by Gould
Complete Maya Programming Volume II 2
Book, 2005, by Gould
Computer Animation
Book, 2008, by Parent
Computer Animation Complete
Book, 2010, by Parent
Creating Flash Advertising
Book, 2008, by Fincanon
Creating Motion Graphics with After Effects
Book, 2008, by Meyer
Creative After Effects 50
Book, 2001, by Taylor
Curves and Surfaces for CAGD
Book, 2002, by Farin
D
Designing Movie Creatures and Characters
Book, 2006, by Rickitt
Developing Virtual Reality Applications
Book, 2009, by Craig
Developing Virtual Reality Applications
Book, 2009, by Sherman
Digital Art Masters Hardback Edition - Not for sale
Book, 2009, by 3DTotal.com
Digital Art Masters Volume 2
Book, 2007, by 3DTotal.com
Digital Art Masters Volume 3
Book, 2008, by 3DTotal.com
Digital Art Masters Volume 4
Book, 2010, by 3DTotal.com
Digital Art Masters Volume 4
Book, 2009, by 3DTotal.com
Digital Geometry
Book, 2004, by Klette
Digital Modeling of Material Appearance
Book, 2008, by Dorsey
Digital Painting Techniques
Book, 2010, by 3DTotal.com
Digital Video and HDTV
Book, 2002, by Poynton
Drawn to Life 20 Golden Years of Disney Master Classes
Book, 2009, by Stanchfield
Dream Worlds Production Design for Animation
Book, 2008, by Bacher
E
Elsevier's Dictionary of Computer Graphics
Book, 2000, by Manoilov
Essential CG Lighting Techniques with 3ds Max
Book, 2009, by Brooker
F
Flash After Effects
Book, 2010
Focal Easy Guide to After Effects
Book, 2005, by Sponsler
Focal Easy Guide to Combustion 4 The
Book, 2005, by Davis
Focal Easy Guide to Macromedia Flash 8
Book, 2005, by Hosea
G
Game Physics
Book, 2004, by Eberly
Game Physics
Book, 2010, by Eberly
Geometric Tools for Computer Graphics
Book, 2003, by Schneider
Graphics with Mathematica
Book, 2004, by Getz
Guide to Computer Animation
Book, 2002, by Kuperberg
H
High Dynamic Range Imaging
Book, 2005, by Reinhard
How to Cheat in 3ds Max 2010
Book, 2009, by Bousquet
How to Cheat in Adobe Flash CS4
Book, 2009, by Georgenes
How to Make Animated Films
Book, 2009, by White
How to Make Animated Films
Book, 2009, by White
I
In Silico
Book, 2007, by Sharpe
Introduction to Multimedia Systems
Book, 2002, by Mitra
Introduction to Ray tracing An
Book, 1989, by Glassner
Introduction to Splines for Use in Computer Graphics and Geometric Modeling An
Book, 1987, by Bartels
J
Jim Blinn's Corner A Trip Down the Graphics Pipeline
Book, 1996, by Blinn
Jim Blinn's Corner Dixty Pixels
Book, 1998, by Blinn
L
Learning Processing
Book, 2008, by Shiffman
Level of Detail for 3D Graphics
Book, 2003, by Luebke
M
Making Them Move
Book, 1990, by Badler
Mathematical Optimization in Computer Graphics and Vision
Book, 2008, by Velho
Maya ebook Collection
Book, 2008, by Gould
MEL Scripting for Maya Animators
Book, 2005, by Wilkins
Mobile 3D Graphics
Book, 2008, by Pulli
MoCap for Artists
Book, 2008, by Kitagawa
Motion Graphic Design
Book, 2008, by Krasner
N
Non-Photorealistic Computer Graphics
Book, 2002, by Strothotte
O
Open GL ebook Collection
Book, 2008, by McReynolds
P
Painter IX Creativity
Book, 2005, by Sutton
Painter X Creativity
Book, 2007, by Sutton
Physically Based Rendering
Book, 2010, by Pharr
Physically Based Rendering
Book, 2004, by Pharr
Physically-Based Modeling for Computer Graphics
Book, 1992, by Barzel
Point-Based Graphics
Book, 2007, by Gross
Practical Guide to Graphics Reporting A
Book, 2006, by George-Palilonis
Prepare to Board Creating Story and Characters for Animation Features and Shorts
Book, 2007, by Beiman
Professional Manga
Book, 2008, by Horton
Programming with Quartz
Book, 2006, by Gelphman
Pyramid Algorithms
Book, 2003, by Goldman
Q
QuickTime Toolkit Volume One
Book, 2004, by Monroe
R
Real-time 3D Character Animation with Visual C
Book, 2002, by Lever
Real-Time Cameras
Book, 2009, by Haigh-Hutchinson
Real-Time Collision Detection
Book, 2005, by Ericson
Real-Time Shader Programming
Book, 2003, by Fosner
Realistic Architectural Visualization with 3ds Max and mental ray
Book, 2010, by Cusson
Rendering ebook Collection
Book, 2008, by Raghavachary
Rendering with mental ray and 3ds Max
Book, 2009, by van der Steen
S
Secrets of Figure Creation with Poser 5
Book, 2003, by Render
Secrets of Oscar-winning Animation
Book, 2007, by Cotte
Stop Motion Passion Process and Performance
Book, 2007, by Purves
Storyboards Motion In Art
Book, 2007, by Simon
Streaming and Digital Media
Book, 2007, by Rayburn
T
Texturing and Modeling
Book, 2003, by Ebert
Timing for Animation
Book, 2009, by Sito
U
Understanding Flash MX 2004 ActionScript 2
Book, 2003, by Michael
V
Virtual Vixens
Book, 2007, by von Koenigsmarck
Visual Effects in A Digital World
Book, 2001, by Goulekas
Visualization in Medicine
Book, 2007, by Preim
Visualizing Quaternions
Book, 2006, by Hanson
Voice-Over for Animation
Book, 2009, by Wright
Voice-Over for Animation
Book, 2009, by Wright
Voice-Over for Animation CD
Book, 2009, by Wright
Voice-Over for Animation CD
Book, 2009, by Wright
Vue 7
Book, 2009, by Chopine
W
Wavelets for Computer Graphics
Book, 1996, by Stollnitz
Write Your Way into Animation and Games
Book, 2010, by Marx
X
X3D
Book, 2007, by Brutzman
Other
3D for the Web
Book, 2004, by MacGillivray
3D Game Engine Architecture
Book, 2005, by Eberly
3D Game Engine Design
Book, 2007, by Eberly
3ds max 7 Fundamentals and Beyond Courseware
Book, 2005, by Discreet
3ds max 7 New Features and Production Workflow
Book, 2005, by Discreet
3ds Max 8 Essentials
Book, 2006, by Autodesk
3ds Max 8 MAXScript Essentials
Book, 2006, by Autodesk
3ds Max 8 New Features and Production Workflow
Book, 2006, by Autodesk
3ds Max Bundle
Multi-volume book, 2006, by Autodesk
3ds Max MAXScript Essentials
Book, 2007, by Autodesk
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