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Geometric Tools for Computer Graphics
Other books within Computer Graphics
(108 books, sorted by title)
Title
A
Advanced Graphics Programming Using OpenGL
Book, 2005, by McReynolds
Advanced RenderMan
Book, 2000, by Apodaca
After Effects a Work
Book, 2006, by Harrington
After Effects Expressions
Book, 2008, by Geduld
Animating with Flash 8
Book, 2006, by Michael
Animating with Flash MX
Book, 2003, by Michael
Animation ebook Collection
Book, 2008, by Ebert
Animation Foundation bundle
Multi-volume book, 2008, by White
Animation The Mechanics of Motion
Book, 2005, by Webster
Animators Drawing bundle
Multi-volume book, 2008, by Mattesi
B
Better Game Characters by Design
Book, 2006, by Isbister
Building Sci-Fi Moviescapes
Book, 2005, by Hanson
C
CG Artists 3ds Max bundle
Multi-volume book, 2008, by Autodesk
Character Animation 2D Skills for Better 3D
Book, 2007, by Roberts
Character Modeling with Maya and ZBrush
Book, 2008, by Patnode
Collision Detection in Interactive 3D Environments
Book, 2003, by van den Bergen
Color for Science Art and Technology 1
Book, 1998, by Nassau
Complete Maya Programming
Book, 2003, by Gould
Complete Maya Programming Volume II 2
Book, 2005, by Gould
Computer Animation
Book, 2008, by Parent
Creating Flash Advertising
Book, 2008, by Fincanon
Creating Motion Graphics with After Effects
Book, 2008, by Meyer
Creative After Effects 50
Book, 2001, by Taylor
Curves and Surfaces for CAGD
Book, 2002, by Farin
D
Designing Movie Creatures and Characters
Book, 2006, by Rickitt
Digital Art Masters 2
Book, 2007, by 3D Total.com
Digital Art Masters 3
Book, 2008, by 3D Total.com
Digital Art Masters bundle
Multi-volume book, 2008, by 3D Total.com
Digital Geometry
Book, 2004, by Klette
Digital Modeling of Material Appearance
Book, 2008, by Dorsey
Digital Video and HDTV
Book, 2002, by Poynton
Dream Worlds Production Design for Animation
Book, 2008, by Bacher
E
Elsevier's Dictionary of Computer Graphics
Book, 2000, by Manoilov
Essential CG Lighting Techniques with 3ds Max
Book, 2009, by Brooker
F
Flash bundle
Multi-volume book, 2008, by Jackson
Focal Easy Guide to After Effects
Book, 2005, by Sponsler
Focal Easy Guide to Combustion 4 The
Book, 2005, by Davis
Focal Easy Guide to Macromedia Flash 8
Book, 2005, by Hosea
Fractals Everywhere
Book, 1993, by Barnsley
G
Game Physics
Book, 2004, by Eberly
Game Physics Engine Development
Book, 2007, by Millington
Geometric Algebra for Computer Science
Book, 2007, by Dorst
Graphics with Mathematica
Book, 2004, by Getz
Guide to Computer Animation
Book, 2002, by Kuperberg
H
High Dynamic Range Imaging
Book, 2005, by Reinhard
I
In Silico
Book, 2007, by Sharpe
Inspiration for Animators bundle
Multi-volume book, 2008, by Beiman
Introduction to Multimedia Systems
Book, 2002, by Mitra
Introduction to NURBS An
Book, 2001, by Rogers
Introduction to Ray tracing An
Book, 1989, by Glassner
Introduction to Splines for Use in Computer Graphics and Geometric Modeling An
Book, 1987, by Bartels
J
Jim Blinn's Corner A Trip Down the Graphics Pipeline
Book, 1996, by Blinn
Jim Blinn's Corner Dixty Pixels
Book, 1998, by Blinn
L
Learning Processing
Book, 2008, by Shiffman
Level of Detail for 3D Graphics
Book, 2003, by Luebke
M
Making Them Move
Book, 1990, by Badler
Mathematical Optimization in Computer Graphics and Vision
Book, 2008, by Velho
Maya bundle
Multi-volume book, 2008, by Patnode
Maya ebook Collection
Book, 2008, by Gould
MEL Scripting for Maya Animators
Book, 2005, by Wilkins
Mobile 3D Graphics
Book, 2008, by Pulli
MoCap for Artists
Book, 2008, by Kitagawa
Motion Graphic Design
Book, 2008, by Krasner
N
Non-Photorealistic Computer Graphics
Book, 2002, by Strothotte
O
Open GL ebook Collection
Book, 2008, by McReynolds
Other 3ds Max Arch Vis bundle
Multi-volume book, 2008, by Autodesk
Other 3ds Max effects bundle
Multi-volume book, 2008, by Autodesk
P
Painter IX Creativity
Book, 2005, by Sutton
Painter X Creativity
Book, 2007, by Sutton
Physically Based Rendering
Book, 2004, by Pharr
Physically-Based Modeling for Computer Graphics
Book, 1992, by Barzel
Point-Based Graphics
Book, 2007, by Gross
Practical Guide to Graphics Reporting A
Book, 2006, by George-Palilonis
Prepare to Board Creating Story and Characters for Animation Features and Shorts
Book, 2007, by Beiman
Professional Manga
Book, 2008, by Horton
Programming with Quartz
Book, 2006, by Gelphman
Pyramid Algorithms
Book, 2003, by Goldman
Q
QuickTime Toolkit Volume One
Book, 2004, by Monroe
R
Real-time 3D Character Animation with Visual C
Book, 2002, by Lever
Real-Time Collision Detection
Book, 2005, by Ericson
Real-Time Shader Programming
Book, 2003, by Fosner
Rendering ebook Collection
Book, 2008, by Raghavachary
S
Secrets of Figure Creation with Poser 5
Book, 2003, by Render
Secrets of Oscar-winning Animation
Book, 2007, by Cotte
Stop Motion Passion Process and Performance
Book, 2007, by Purves
Storyboards Motion In Art
Book, 2007, by Simon
Streaming and Digital Media
Book, 2007, by Rayburn
T
Texturing and Modeling
Book, 2003, by Ebert
Timing for Animation
Book, 2002, by Whitaker
U
Understanding Flash MX 2004 ActionScript 2
Book, 2003, by Michael
V
Virtual Vixens
Book, 2007, by von Koenigsmarck
Visual Effects in A Digital World
Book, 2001, by Goulekas
Visualization in Medicine
Book, 2007, by Preim
Visualizing Quaternions
Book, 2006, by Hanson
W
Wavelets for Computer Graphics
Book, 1996, by Stollnitz
X
X3D
Book, 2007, by Brutzman
Other
3D for the Web
Book, 2004, by MacGillivray
3D Game Engine Architecture
Book, 2005, by Eberly
3D Game Engine Design
Book, 2007, by Eberly
3D Game Textures Create Professional Game Art Using Photoshop
Book, 2006, by Ahearn
3D Graphic Data Compression
Book, 2010, by Peng
3ds max 7 Fundamentals and Beyond Courseware
Book, 2005, by Discreet
3ds max 7 New Features and Production Workflow
Book, 2005, by Discreet
3ds Max 8 Essentials
Book, 2006, by Autodesk
3ds Max 8 MAXScript Essentials
Book, 2006, by Autodesk
3ds Max 8 New Features and Production Workflow
Book, 2006, by Autodesk
3ds Max Bundle
Book, 2006, by Autodesk
3ds Max MAXScript Essentials
Book, 2007, by Autodesk
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