Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum
for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods
and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among
researchers, engineers, ... click here for full Aims & Scope
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum
for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods
and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among
researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies
are all appropriate to the journal.
Specific areas of interest include: • Computer, video, console and internet games •
Digital new media for entertainment • Entertainment robots • Entertainment technology, applications, application program
interfaces, and entertainment system architectures • Human factors of entertainment technology • Impact of entertainment
technology on users and society • Integration of interaction and multimedia capabilities in entertainment systems •
Interactive television and broadcasting • Methodologies, paradigms, tools, and software/hardware architectures for supporting
entertainment applications • New genres of entertainment technology • Simulation/gaming methodologies used in education,
training, and research
In the area of empirical and experimental studies we are looking for contributions which are very well documented,
innovative, and tested or evaluated in a particular entertainment domain.