Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating
innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital
entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, ... click here for full Aims & Scope
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating
innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital
entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists,
artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
Specific areas of interest include: • Computer, video, console and internet games • Digital new media for entertainment
• Entertainment robots • Entertainment technology, applications, application program interfaces, and entertainment
system architectures • Human factors of entertainment technology • Impact of entertainment technology on users and
society • Integration of interaction and multimedia capabilities in entertainment systems • Interactive television
and broadcasting • Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications
• New genres of entertainment technology • Simulation/gaming methodologies used in education, training, and research
In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative,
and tested or evaluated in a particular entertainment domain.