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THE MORGAN KAUFMANN SERIES IN COMPUTER GRAPHICS

Volumes in series
Geometric Algebra for Computer Science (Revised Edition)
An Object-Oriented Approach to Geometry
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By Leo Dorst, Daniel Fontijne, Stephen Mann
ISBN-13: 978-0-12-374942-0, Year: 2007, USD 69.95, GBP 39.99, EUR 59.95
Geometric Algebra for Computer Science (Revised Edition)
In Silico
3D Animation and Simulation of Cell Biology with Maya and MEL
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By Jason Sharpe, Charles Lumsden, Nicholas Woolridge
ISBN-13: 978-0-12-373655-0, ISBN-10: 0-12-373655-2, Year: 2007, USD 69.95, GBP 39.99, EUR 58.95
In Silico
The Art and Science of Digital Compositing
Techniques for Visual Effects, Animation and Motion Graphics
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By Ron Brinkmann
ISBN-13: 978-0-12-370638-6, ISBN-10: 0-12-370638-6, Year: 2008, USD 69.95, GBP 39.99, EUR 57.95
The Art and Science of Digital Compositing
Mathematical Optimization in Computer Graphics and Vision
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By Luiz Velho, Paulo Carvalho, Jonas Gomes, Luiz de Figueiredo
ISBN-13: 978-0-12-715951-5, ISBN-10: 0-12-715951-7, Year: 2008, USD 69.95, EUR 58.95, GBP 43.99
Mathematical Optimization in Computer Graphics and Vision
Digital Modeling of Material Appearance
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By Julie Dorsey, Holly Rushmeier, François Sillion
ISBN-13: 978-0-12-221181-2, ISBN-10: 0-12-221181-2, Year: 2008, EUR 62.95, USD 73.95, GBP 46
Mobile 3D Graphics
with OpenGL ES and M3G
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By Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
ISBN-13: 978-0-12-373727-4, ISBN-10: 0-12-373727-3, Year: 2008, EUR 46.95, USD 62.95, GBP 34
X3D
Extensible 3D Graphics for Web Authors
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By Don Brutzman, Leonard Daly
ISBN-13: 978-0-12-088500-8, ISBN-10: 0-12-088500-X, Year: 2007, EUR 62.95, USD 73.95, GBP 46
Non-Photorealistic Computer Graphics
Modeling, Rendering, and Animation
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By Thomas Strothotte, Stefan Schlechtweg
ISBN-13: 978-1-55860-787-3, ISBN-10: 1-55860-787-0, Year: 2002, GBP 59, EUR 80.95, USD 94.95
Visual Effects in A Digital World
A Comprehensive Glossary of over 7000 Visual Effects Terms
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By Karen Goulekas
ISBN-13: 978-0-12-293785-9, ISBN-10: 0-12-293785-6, Year: 2001, EUR 53.95, GBP 41.99, USD 66.95
Complete Maya Programming
An Extensive Guide to MEL and C++ API
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By David Gould
ISBN-13: 978-1-55860-835-1, ISBN-10: 1-55860-835-4, Year: 2003, EUR 53.95, GBP 42, USD 66.95
Real-Time Shader Programming
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By Ron Fosner
ISBN-13: 978-1-55860-853-5, ISBN-10: 1-55860-853-2, Year: 2003, EUR 62.95, USD 73.95, GBP 46
Making Them Move
Mechanics, Control & Animation of Articulated Figures
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By Norman Badler, Brian Barsky, David Zeltzer
ISBN-13: 978-1-55860-106-2, ISBN-10: 1-55860-106-6, Year: 1990, USD 101, EUR 84.95, GBP 63
Wavelets for Computer Graphics
Theory and Applications
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By Eric Stollnitz, Anthony DeRose, David Salesin
ISBN-13: 978-1-55860-375-2, ISBN-10: 1-55860-375-1, Year: 1996, GBP 59, EUR 80.95, USD 94.95
Jim Blinn's Corner: A Trip Down the Graphics Pipeline
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By Jim Blinn
ISBN-13: 978-1-55860-387-5, ISBN-10: 1-55860-387-5, Year: 1996, EUR 46.95, USD 53.95, GBP 35.99
Jim Blinn's Corner: Dixty Pixels
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By Jim Blinn
ISBN-13: 978-1-55860-455-1, ISBN-10: 1-55860-455-3, Year: 1998, EUR 46.95, USD 53.95, GBP 35.99
Digital Geometry
Geometric Methods for Digital Picture Analysis
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By Reinhard Klette, Azriel Rosenfeld
ISBN-13: 978-1-55860-861-0, ISBN-10: 1-55860-861-3, Year: 2004, GBP 57, EUR 74.95, USD 82.95
Pyramid Algorithms
A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling
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By Ron Goldman
ISBN-13: 978-1-55860-354-7, ISBN-10: 1-55860-354-9, Year: 2003, EUR 99.95, USD 118, GBP 74
Level of Detail for 3D Graphics
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By David Luebke, Martin Reddy, Jonathan Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
ISBN-13: 978-1-55860-838-2, ISBN-10: 1-55860-838-9, Year: 2003, USD 101, EUR 84.95, GBP 62.99
Geometric Tools for Computer Graphics
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By Philip Schneider, David Eberly
ISBN-13: 978-1-55860-594-7, ISBN-10: 1-55860-594-0, Year: 2003, USD 101, EUR 84.95, GBP 63
Texturing and Modeling
A Procedural Approach
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By David Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steve Worley
ISBN-13: 978-1-55860-848-1, ISBN-10: 1-55860-848-6, Year: 2003, GBP 67.99, EUR 90.95, USD 101
Understanding Virtual Reality
Interface, Application, and Design
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By William Sherman, Alan Craig
ISBN-13: 978-1-55860-353-0, ISBN-10: 1-55860-353-0, Year: 2003, USD 101, EUR 84.95, GBP 63
An Introduction to Ray tracing
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By Andrew Glassner
ISBN-13: 978-0-12-286160-4, ISBN-10: 0-12-286160-4, Year: 1989, GBP 75, USD 120, EUR 96.95
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
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By Richard Bartels, John Beatty, Brian Barsky
ISBN-13: 978-1-55860-400-1, ISBN-10: 1-55860-400-6, Year: 1987, EUR 75.95, USD 90.95, GBP 56
An Introduction to NURBS
With Historical Perspective
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By David Rogers
ISBN-13: 978-1-55860-669-2, ISBN-10: 1-55860-669-6, Year: 2001, USD 78.95, GBP 49.99, EUR 68.95
Curves and Surfaces for CAGD
A Practical Guide
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By Gerald Farin
ISBN-13: 978-1-55860-737-8, ISBN-10: 1-55860-737-4, Year: 2002, GBP 66, USD 101, EUR 89.95
Digital Video and HDTV
Algorithms and Interfaces
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By Charles Poynton
ISBN-13: 978-1-55860-792-7, ISBN-10: 1-55860-792-7, Year: 2002, EUR 72.95, USD 80.95, GBP 53
Advanced RenderMan
Creating CGI for Motion Pictures
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By Anthony Apodaca, Larry Gritz
ISBN-13: 978-1-55860-618-0, ISBN-10: 1-55860-618-1, Year: 2000, EUR 40.95, GBP 67.99, USD 75.95
Computer Animation
Algorithms and Techniques
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By Rick Parent
ISBN-13: 978-0-12-532000-9, ISBN-10: 0-12-532000-0, Year: 2008, EUR 62.95, USD 73.95, GBP 46
MEL Scripting for Maya Animators
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By Mark Wilkins, Chris Kazmier
ISBN-13: 978-0-12-088793-4, ISBN-10: 0-12-088793-2, Year: 2005, EUR 51.95, USD 60.95, GBP 40
Foundations of Multidimensional and Metric Data Structures
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By Hanan Samet
ISBN-13: 978-0-12-369446-1, ISBN-10: 0-12-369446-9, Year: 2006, EUR 50.95, USD 68.95, GBP 38
Visualization in Medicine
Theory, Algorithms, and Applications
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By Bernhard Preim, Dirk Bartz
ISBN-13: 978-0-12-370596-9, ISBN-10: 0-12-370596-7, Year: 2007, GBP 58, USD 89.95, EUR 77.95
Point-Based Graphics
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Edited By Markus Gross, Hanspeter Pfister
ISBN-13: 978-0-12-370604-1, ISBN-10: 0-12-370604-1, Year: 2007, EUR 69.95, GBP 52, USD 83.95
Complete Maya Programming Volume II, 2
An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
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By David Gould
ISBN-13: 978-0-12-088482-7, ISBN-10: 0-12-088482-8, Year: 2005, GBP 49, EUR 63.95, USD 72.95
Advanced Graphics Programming Using OpenGL
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By Tom McReynolds, David Blythe, Tom McReynolds, David Blythe
ISBN-13: 978-1-55860-659-3, ISBN-10: 1-55860-659-9, Year: 2005, EUR 70.95, USD 82.95, GBP 53
Programming with Quartz
2D and PDF Graphics in Mac OS X
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By David Gelphman, Bunny Laden
ISBN-13: 978-0-12-369473-7, ISBN-10: 0-12-369473-6, Year: 2006, EUR 67.95, GBP 51, USD 82.95
High Dynamic Range Imaging
Acquisition, Display, and Image-Based Lighting
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By Erik Reinhard, Greg Ward, Sumanta Pattanaik, Paul Debevec
ISBN-13: 978-0-12-585263-0, ISBN-10: 0-12-585263-0, Year: 2005, EUR 67.95, GBP 51, USD 84.95

Last update: 9 Jul 2009
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