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MEL SCRIPTING FOR MAYA ANIMATORS
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To order this title, and for more information, click here
Second Edition
By
Mark Wilkins, DreamWorks Animation SKG, Glendale, CA, USA
Chris Kazmier, Sony Pictures Imageworks, Culver City, California, U.S.A.
Reviews
"Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional
level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists
to learn." – Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks
"While the first edition opened the doors to MEL scripting
for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features
in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into
the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome
addition to any technical director's bookshelf." – Doug Cooper, Visual Effects Supervisor, DreamWorks Animation
"MEL Scripting
for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and
non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." – Henry LaBounta,
Senior Art Director, Electronic Arts
"This new edition is – as was the first edition – the very best of an extremely small number of
books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features,
graphs, and editors are found, and to paint a picture of the interconnectivity of Maya's various networked nodes.
If you're just getting
started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor
right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You'll want to ink
this one up." – Game Developer, December 2005
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