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ADVANCED GRAPHICS PROGRAMMING USING OPENGL

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By
Tom McReynolds, NVIDIA, Santa Clara, CA, USA
David Blythe, Microsoft, Redmond, Washington, U.S.A.
Tom McReynolds, NVIDIA, Santa Clara, CA, USA
David Blythe, Microsoft, Redmond, Washington, U.S.A.

Reviews

"I've been using the techniques in this book since their introduction at SIGGRAPH years ago. Those notes, transformed into this superb book, have been the quintessential reference for advanced techniques in OpenGL. Every corner of the subject is analyzed, with enough detail for the expert, but also very readable for the novice. Congratulations to David and Tom for providing an excellent OpenGL reference!" -Dave Shreiner, Silicon Graphics, Inc., co-author of OpenGL Programming Guide "You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company's products. This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, however - my copy is not leaving my desk under any circumstances!" -Ian Ashdown, President, byHeart Consultants Limited



Advanced Graphics Programming Using OpenGL
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