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3D GAME ENGINE ARCHITECTURE
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Engineering Real-Time Applications with Wild Magic
To order this title, and for more information, click here
By
David Eberly, President of Geometric Tools, Inc (www.geometrictools.com), a company that specializes in software development for computer graphics,
image analysis, and numerical methods. Previously, he was the Director of Engineering at Numerical Design Ltd (NDL), the company responsible
for the real-time 3D game engine, Netlmmerse. His background includes a BA in Mathematics from Bloomsburg U, MS and PhD degrees in Mathematics
from the U of Colorado at Boulder, and MS and PhD degrees in computer science from the U of North Carolina at Chapel Hill.
Reviews
"Readers of Eberly's previous books, 3D Game Engine Design and Geometric Tools for Computer Graphics,
asked for a volume with more code samples and fewer equations. This book will please and aid them greatly?. That key points are sometimes
underscored with a dry wit is characteristic of how a great teacher makes studying a difficult topic personally rewarding for the student."
?Joseph Goldstone, Lilliputian Pictures
"Credo Interactive has been using the WildMagic API for the past 3 years in various commercial
projects. 3D Game Engine Architecture provides an excellent source of theoretical background and practical usage information
for the API. Together the textbook and the WildMagic sourcecode form a comprehensive and well designed foundation for any 3D application."
?Lars Wilke, Director of Development, Credo Interactive Inc.
"For those that have searched for a commercial quality rendering library
available at virtually no cost and with extensive clear documentation. Let them look no further. From low level structures, to high
level application design, Eberly has laid out everything necessary for commercial quality game development. May the projects inspired
by his writings be plentiful and prosperous." ?Timothy Prepscius, DimensionDoor, Inc.
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