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TEXTURING AND MODELING
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A Procedural Approach
To order this title, and for more information, click here
Third Edition
By
David Ebert, Purdue University, West Lafayette, Indiana, U.S.A.
F. Kenton Musgrave, Pandromeda, Inc., Waterford, VA, U.S.A.
Darwyn Peachey, Pixar Animation Studios, Emeryville, CA, U.S.A.
Ken Perlin, New York University, New York City, NY, U.S.A.
Steve Worley
Reviews
"This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most
creative individuals I know."?From the foreword by Pat Hanrahan, Canon USA Professor, Stanford University
"This new edition updates
the definitive book on the subject with 50% more material. Video game developers will be particularly interested in the demenstrations
of procedural texturing and modeling on real-time hardware..."?Steve Anderson, CTO, Electronic Arts, Los Angeles
"Texturing
and Modeling, Third Edition has kept up with the latest technology and provides insight and instruction on how to best use it.
I would recommend it to anyone as an introduction to procedural techniquest or as a comprehensive reference."?Doug Roble, Creative Director
of Software, Digital Domain
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