Distributed Game Development

Harnessing Global Talent to Create Winning Games

Distributed Game Development on ScienceDirect(Opens new window)
Paperback, 240 Pages
Published: MAR-2010
ISBN 13: 978-0-240-81271-7
Imprint: FOCAL PRESS


By
Tim Fields, has been in the game industry since 1995 as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers like EA and Microsoft run teams that create great games. He has worked on shooters, sports games, racing titles, and RPGs using talent and teams from North America, Asia, Europe, and the UK.

Description
Take control of your global game development team and make successful AAA game titles using the ‘Distributed Development’ model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:



Audience:
Primary: Video Game Producers, Directors, Project Managers, Company Leaders. Secondary: Students of Game Design & Production Level: Beginner to Intermediate.


 
Last update: 27 Jan 2012