By
Tim Fields, has been in the game industry since 1995 as a producer, project manager, design lead, and business developer. Tim has helped small studios
and top publishers like EA and Microsoft run teams that create great games. He has worked on shooters, sports games, racing titles, and
RPGs using talent and teams from North America, Asia, Europe, and the UK.
Description
Take control of your global game development team and make successful AAA game titles using the ‘Distributed Development’ model. Game
industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how
to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum
of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from
the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:
Audience:
Primary: Video Game Producers, Directors, Project Managers, Company Leaders. Secondary: Students of Game Design & Production Level: Beginner to Intermediate.