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DIGITAL SCULPTING WITH MUDBOX
Digital Sculpting with Mudbox
Essential Tools and Techniques for Artists
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By
Mike de la Flor, Mike de la Flor is a successful freelance medical illustrator/animator, instructor, and writer. He's the author of The Digital Biomedical Illustration Handbook, and other CG books including the The Carrara 5 Pro Handbook. Mike has written over 75 articles, reviews, and tutorials.
Bridgette Mongeon, Ms. Mongeon is a master sculptor with 20 years experience in commissioned figurative sculpture. Ms. Mongeon is a sought after instructor, having taught popular classes in figurative sculpture. She is also a contributing writer to Sculptural Pursuits and Sculptural Review magazines.

Description
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.

Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.



Audience
Computer graphic (CG) artists including animators, 3d artists, game designers, web artists. Level: Intermediate to Advanced

Contents
Essential Digital Sculpting Techniques with Mudbox Dedication Acknowledgements Introduction I. Sculpting Concepts a. Proportions b. Form c. Anatomy d. Gesture e. Sculpting Techniques II. Getting to Know Mudbox a. Navigating the Interface b. Using Mudbox Tools c. Selection Tools d. Understanding Cameras and Lights e. Working with Sculpt Layers f. Getting Started with 3D Brushes g. Understanding Subdivision Levels h. Setting Up for Digital Sculpting III. Getting Started a. Importing the Mesh b. Optimizing c. Setting up Subdivisions and Layers d. Roughing in Shapes e. Brushing in Details f. Adding Surface Textures IV. Sculpting a Character Bust V. Detailing a Creature Character VI. Sculpting a Maquette VII. Texture Painting a. UVs in Mudbox b. Painting Creature Skin c. Detailing the VIII. Generating Displacements a. Difference Maps b. Bump Maps c. Normal Maps d. Preparing a Scene for Displacement e. Applying Displacement Maps in 3ds max IX. Rendering and Lighting a. Rendering Basics b. Interactive Rendering c. Using Lights X. Getting Your Sculpture Out of Mudbox a. Preparing for 3D Printing b. Sending Your Sculpture to a 3D Printer XI. Casting a Mudbox Sculpture a. Milling b. Mold making c. Casting Appendix A: About the Companion DVD Appendix B: Resources Index

Bibliographic details
Paperback, 336 pages, publication date: MAR-2010
ISBN-13: 978-0-240-81203-8
Imprint: FOCAL PRESS

Price and Ordering
Price:
EUR 35.95
GBP 30.99
USD 49.95
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Last update: 25 Nov 2009
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