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 | DIGITAL SCULPTING WITH MUDBOX
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Essential Tools and Techniques for Artists
To order this title, and for more information, click here
By
Mike de la Flor, Mike de la Flor is a successful freelance medical illustrator/animator, instructor, and writer. He's the author of The Digital Biomedical
Illustration Handbook, and other CG books including the The Carrara 5 Pro Handbook. Mike has written over 75 articles, reviews, and tutorials.
Bridgette Mongeon, Ms. Mongeon is a master sculptor with 20 years experience in commissioned figurative sculpture. Ms. Mongeon is a sought after instructor,
having taught popular classes in figurative sculpture. She is also a contributing writer to Sculptural Pursuits and Sculptural Review
magazines.
Description
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of
a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily
sculpt detailed, organic characters and models in a way that feels like traditional sculpting.
This book guides CG professionals
through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting
tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques
and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more
complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for
unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated
web site with: support files, models, materials, and textures for completing the tutorials in the book.
Audience
Computer graphic (CG) artists including animators, 3d artists, game designers, web artists.
Level: Intermediate to Advanced
Contents
Essential Digital Sculpting Techniques with Mudbox
Dedication
Acknowledgements
Introduction
I. Sculpting Concepts
a. Proportions
b.
Form
c. Anatomy
d. Gesture
e. Sculpting Techniques
II. Getting to Know Mudbox
a. Navigating the Interface
b. Using Mudbox Tools
c.
Selection Tools
d. Understanding Cameras and Lights
e. Working with Sculpt Layers
f. Getting Started with 3D Brushes
g. Understanding
Subdivision Levels
h. Setting Up for Digital Sculpting
III. Getting Started
a. Importing the Mesh
b. Optimizing
c. Setting up Subdivisions
and Layers
d. Roughing in Shapes
e. Brushing in Details
f. Adding Surface Textures
IV. Sculpting a Character Bust
V. Detailing a Creature
Character
VI. Sculpting a Maquette
VII. Texture Painting
a. UVs in Mudbox
b. Painting Creature Skin
c. Detailing the
VIII. Generating
Displacements
a. Difference Maps
b. Bump Maps
c. Normal Maps
d. Preparing a Scene for Displacement
e. Applying Displacement Maps in 3ds
max
IX. Rendering and Lighting
a. Rendering Basics
b. Interactive Rendering
c. Using Lights
X. Getting Your Sculpture Out of Mudbox
a. Preparing for 3D Printing
b. Sending Your Sculpture to a 3D Printer
XI. Casting a Mudbox Sculpture
a. Milling
b. Mold making
c. Casting
Appendix A: About the Companion DVD
Appendix B: Resources
Index
| Bibliographic details |
Paperback, 336 pages, publication date: MAR-2010
ISBN-13: 978-0-240-81203-8
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 35.95 GBP 30.99 USD 49.95
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Last update: 25 Nov 2009
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