Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques

Character Modeling with Maya and ZBrush on ScienceDirect(Opens new window)
Paperback, 408 Pages
Published: JAN-2008
ISBN 10: 0-240-52034-3
ISBN 13: 978-0-240-52034-6
Imprint: FOCAL PRESS


By
Jason Patnode, Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, CA, USA.

Description
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You’ ll learn: Pipeline and modeling guidelines • Overview of Maya • Introduction to ZBrush modeling • Concept art • Anatomy • Creating a video game character • Creating a hyper-real character • Creating a photo-real character • UVs and texturing • How to create a demo reel

Audience:
Intermediate - advanced users of Maya that are proficient with the application as a tool, seeking to gain character modeling expertise. Maya is one of the most-used 3d applications in the film and game industries.


 
Last update: 6 Nov 2011