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ESSENTIAL CG LIGHTING TECHNIQUES WITH 3DS MAX
Essential CG Lighting Techniques with 3ds Max
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Third Edition

By
Darren Brooker, CG artist, Cosgrove Hall Digital., Award-winning, independent rendering and lighting specialist. Experienced journalist - published work in: The Guardian, 3D World, CGI, Computer Arts, Creation, Post Update, Digit

Description
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Audience
3D artists working in animation, gaming, broadcast and film seeking to improve the realism of their models and environments with realistic lighting. Additional buyers of this book might be in the worlds of architectural visualisation, illustrators and fine artists working with CG and 3D hobbyists. International appeal. Over 180,000 professionals use Autodesk?s 3ds Max.

Contents
1 Introduction Part 1: Theory 2 A little light theory 3 CG lights examined 4 Understanding shadows Part 2: Techniques 5 Basic lighting techniques 6 Further lighting techniques 7 Radiosity techniques 8 Indoor lighting techniques 9 Outdoor lighting techniques 10 Special lighting techniques 11 Match lighting 12 Rendering with mental ray 13 Lighting for Games 14 Lighting and lens effects 15 Compositing Part 3: Tips and tricks 16 In production Part 4: Taking it further 17 Composition and drama 18 Camerawork and technicalities 19 Looking further Appendix A About the DVD Appendix B Glossary Appendix C Bibliography DVD content: The natural elements Tricks of the trade Third-party plug-ins

Bibliographic details
Paperback, 416 pages, publication date: NOV-2008
ISBN-13: 978-0-240-52117-6
Imprint: FOCAL PRESS

Price and Ordering
Price:
EUR 34.95
USD 49.95
GBP 29.99
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Last update: 3 Oct 2009
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