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 | ESSENTIAL CG LIGHTING TECHNIQUES WITH 3DS MAX
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To order this title, and for more information, click here
Third Edition
By
Darren Brooker, CG artist, Cosgrove Hall Digital., Award-winning, independent rendering and lighting specialist. Experienced journalist - published work
in: The Guardian, 3D World, CGI, Computer Arts, Creation, Post Update, Digit
Description
Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from
the fundamentals of lighting, right through to advanced techniques.
Audience
3D artists working in animation, gaming, broadcast and film seeking to improve the realism of their models and environments with realistic
lighting. Additional buyers of this book might be in the worlds of architectural visualisation, illustrators and fine artists working
with CG and 3D hobbyists. International appeal. Over 180,000 professionals use Autodesk?s 3ds Max.
Contents
1 Introduction
Part 1: Theory
2 A little light theory
3 CG lights examined
4 Understanding shadows
Part 2: Techniques
5 Basic lighting
techniques
6 Further lighting techniques
7 Radiosity techniques
8 Indoor lighting techniques
9 Outdoor lighting techniques
10 Special
lighting techniques
11 Match lighting
12 Rendering with mental ray
13 Lighting for Games
14 Lighting and lens effects
15 Compositing
Part 3: Tips and tricks
16 In production
Part 4: Taking it further
17 Composition and drama
18 Camerawork and technicalities
19 Looking
further
Appendix A About the DVD
Appendix B Glossary
Appendix C Bibliography
DVD content: The natural elements
Tricks of the trade
Third-party plug-ins
| Bibliographic details |
Paperback, 416 pages, publication date: NOV-2008
ISBN-13: 978-0-240-52117-6
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 34.95 USD 49.95 GBP 29.99
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Last update: 3 Oct 2009
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