By
Pete Draper, Pete Draper is the director of visual effects at Lightworx, an animation and visual effects facility in Bristol, UK. Pete worked initially
as a fine/graphic artist before moving on to CG and animation in the late 1980s and early 1990s.
Description
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial
approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating
the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real
world and then simulates it with 3ds Max -a unique approach that reflects classical art training.
"Deconstructing the Elements" allows
artists to recreate natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated
to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight,
detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.
The companion
web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new
tutorials of the current edition. It's like getting 3 books in one!
Audience:
Computer graphic (CG) artists including 3D modelers, animators, game designers, web artists, 3D visualization specialists.
Audience level: Intermediate to Advanced.