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 | END-TO-END GAME DEVELOPMENT
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Creating Independent Serious Games and Simulations from Start to Finish
To order this title, and for more information, click here
By
Nick Iuppa, One of the premier designers of interactive media. He has worked for Walt Disney Productions, Paramount Pictures, Hewlett Packard and
Apple Computer among others. Currently, he is Vice President and Creative Director for Paramount Digital Entertainment.
Terry Borst, Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning
WING COMMANDER III and WING COMMANDER IV. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe,
the Banff Centre for the Arts, Moorpark College and various conferences and workshops.
Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client
wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project
yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent
game project from start to finish.
In order to build a successful game, you need to wear many hats. There are graphic artists, software
engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully
a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions
and checklists to get the work done.
The final section of the book offers a series of case studies from REAL indy games that have been
developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.
The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.
Audience
Primary: Independent game developers, content designers, project managers, business professionals, occupational trainers, marketers.
Secondary: game students and professors, media journalists and professionals.
Contents
Table of Contents At A Glance
End to End Game Development
Introduction
Defining Independent Games, Serious Games and Simulations
Setting Up Game Development
Client Management
From Start to Finish: A Walk-Through
Step 1: Determining Project Goals
Needs Analysis:
Task Analysis:
Instructional Design:
Ongoing Documentation:
Step 2: Game Design
Determining Simulation Activities:
Concept Testing,
Refinement and Documentation:
Determining Platforms and Tools:
Team Building:
Game Design vs. Instructional Design:
Step 3: Production
and Authoring
Media production:
Programming:
Testing and Refining:
Project Management:
Step 4: The Finish Line
Packaging and
Distribution:
Assessments:
Your Game - Version 2.0:
Case Studies
Games for Social Change:
Occupational Training Games:
Leadership
and Collaboration Games:
Educational Games:
Indy Games:
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| Bibliographic details |
Paperback, 384 pages, publication date: DEC-2009
ISBN-13: 978-0-240-81179-6
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 36.95 GBP 24.99 USD 49.95
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Last update: 25 Nov 2009
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