End-to-End Game Development

Creating Independent Serious Games and Simulations from Start to Finish

End-to-End Game Development on ScienceDirect(Opens new window)
Paperback, 381 Pages
Published: DEC-2009
ISBN 13: 978-0-240-81179-6
Imprint: FOCAL PRESS


By
Nick Iuppa, One of the premier designers of interactive media. He has worked for Walt Disney Productions, Paramount Pictures, Hewlett Packard and Apple Computer among others. Currently, he is Vice President and Creative Director for Paramount Digital Entertainment.
Terry Borst, Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.

Description
You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Audience:
Primary: Independent game developers, content designers, project managers, business professionals, occupational trainers, marketers. Secondary: game students and professors, media journalists and professionals.


 
Last update: 6 Nov 2011