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 | CASUAL GAME DESIGN
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Designing Play for the Gamer in ALL of Us
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By
Gregory Trefry, Greg Trefry designs games large and small, from offline games to video games. Greg is formerly a Senior Game Designer at the New York-based
studio Gamelab and he leads design on the Gamestar Mechanic, a large web-based multiplayer game and the popular Jojo's Fashion Show franchise.
Greg serves as the director of Come Out & Play, an annual festival of big games.
Description
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of
games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences
of players who would never consider themselves gamers. These new players want games that are quick to play and easy to learn, yet still
provide challenge. To entertain and engage the casual player, game designers must learn to think about what makes casual games work,
from game mechanics to narrative content.
Through the close examination of a number of casual games, you will learn how to inject
the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers.
You will take away valuable insight and practical advice on what makes today's most popular casual games work and how you can apply these
aspects to your own creations. The book focuses on how to create elegant games that draw in a wide variety of players.
Audience
Game designers and developers.
Secondary: students of game design.
Level: All levels of game designers/developers.
Contents
Table of Contents
Introduction; What is Casual Gaming?; The Game Mechanic at Work; Play is the Thing; Matching; Sorting; Seeking;
Managing; Hitting; Chaining; Constructing; Bouncing, Tossing, Rolling and Stacking; Socializing;
| Bibliographic details |
Paperback, 264 pages, publication date: JAN-2010
ISBN-13: 978-0-12-374953-6
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
EUR 36.95 GBP 24.99 USD 49.95
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Last update: 25 Nov 2009
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