By
Gregory Trefry, Greg Trefry has designed everything from web-based MMOs to hit casual games to alternate reality games. Prior to co-founding the independent
game studio Gigantic Mechanic, Greg was the Creative Director on Gamestar Mechanic. Before that he was a Senior Game Designer at Gamelab.
In 2006 he created the Come Out & Play Festival, a festival of street games that brings designers and players from around the world
to New York City every summer for three days of play. He teaches game design and development at New York University's Interactive Telecommunications
Program and Parsons The New School for Design.
Description
From
Windows Solitaire to
Bejeweled to
Wii Tennis, casual games have radically changed the landscape of
games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences
of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game
mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary
game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:
Audience:
Game designers and developers.Secondary: students of game design. Level: All levels of game designers/developers.