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 | COMPUTER ANIMATION COMPLETE
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All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
To order this title, and for more information, click here
By
Rick Parent, Professor of Computer Science and Engineering, Ohio State University
Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features,
solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of
essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling,
rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more
- all within the covers of one complete, inspiring reference. Divided into five parts (Introduction to Computer Animation and Technical
Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on
specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology
available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your
current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers,
this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development
or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using
commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest
success.
Audience
This book is intended primarily for Computer graphic (CG) artists including animators, graphics designers and programmers, game developers,
and technical directors as well as professionals in digital design and visualization, and visual effects artists in the entertainment
industry, including interactive gaming and production houses (e.g., computer graphics companies such as Pixar, PDI, Dreamworks).
Contents
Part I: Introduction to Computer Animation
1. Introduction 2. Technical Background
Part II: Motion Capture Techniques
3. Motion Capture Primer 4. The Motion Data 5. Setting Up Your Character
Part III: Animating Substances
6. Animating
Facial Features 7. Animating Solid Spaces 8. Animating Fluids and Gases 9. Animating Biology
Part IV: Other Methods
10.
Point-Based Animation 11. X3D Event Animation and Interpolation
Part V: Animating with MEL for MAYA
12. Maya Under the
Hood 13. MEL Animation 14. The Basics of MEL Commands 15. Examples Using MEL with Solid Body Dynamics 16. Examples Using MEL in Character
Rigging
| Bibliographic details |
Paperback, 544 pages, publication date: SEP-2009
ISBN-13: 978-0-12-375078-5
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
USD 69.95 EUR 44.95 GBP 37.99
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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See also information about conditions of sale & ordering procedures, and links to our regional sales offices.
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077/747
Last update: 5 Sep 2009
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