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HOW TO MAKE ANIMATED FILMS
How to Make Animated Films
Tony White's Masterclass Course on the Traditional Principles of Animation
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By
Tony White, Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 30 years, and currently teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology. White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3 time Oscar winner and author of The Animator's Survival Kit). In addition to being the Dean of Fine Art and Animation at DigiPen, White founded and presides over The Animaticus Foundation, which he formed to preserve, teach and evolve the art form of traditional 2D animation.

Description
Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.

Audience
Practicing professional animators of all levels: traditional, 2D, and 3D, web animators, broadcast animators, game animators, illustrators, concept artists, game or comic book artists. Animation school graduates, starting industry. Novice animators who want to break into the business. Secondary market: students.

Contents
Tony White's Animation Master Class Introduction. 1) Why this book? For 2D Animators For 3D Animators For ALL Animators 2) First Principles Equipment & techniques overview Dope Sheets & Production Folders Top Pegs versus Bottom Pegs Flipping Techniques (This section will include video footage on DVD) 3) Inbetweening Timing & Charting Arcs & Paths of Action Superimposition Even Inbetweens Slowing-In Slowing-Out Straight Ahead Animation Assignment 01 (This section will include video footage on DVD) 4) Bouncing Ball Keys Inbetweens Weight & Timing Assignment 02 (This section will include video footage on DVD) 5) Generic Walk Principles Cycle Action versus Moving Forward Keys (legs only) Passing Position Inbetween positions Keys (upper body & arms) Inbetweens Head action Timing Assignment 03 (This section will include video footage on DVD) 6) Personality Walks Principles Alternative Passing Positions Eccentric Inbetweens Timing Assignment 04 (This section will include video footage on DVD) 7) Runs Principles Positions (lower body) Positions (upper body) Variations in action Timing Assignment 05 (This section will include video footage on DVD) 8) Quadrupeds Principles Breaking down the action Back legs Front legs Body Tail Head & Neck Variations Assignment 06 (This section will include video footage on DVD) 9) Weight Principles Weight in action Weight moving Carrying weight Throwing weight Assignment 07 (This section will include video footage on DVD) 10) Anticipation Principles Starting an action Throwing Jumping Assignment 08 (This section will include video footage on DVD) 11) Dialogue Principles Body language Emotion Lip Sync Assignment 09 (This section will include video footage on DVD) 12) Putting it all together Overview Working with audio Storyboard Animatic Assignment Dope sheet timing Key pose test Inbetweening Pencil Test Lip Sync Final movie Assignment 10 (This section will include video footage on DVD) 13) The future of animation The still untapped potential for animation. 2D or not 2D? The Animaticus Foundation Readers critique (information) 14) Tony White's Animation Master Class ~ DVD Outline: Introduction. Author at his drawing desk offering an overview of animation. Presenting the tools of the trade, the principles of movement and key concepts. Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition. Assignment 01: Inbetweening test. (Key poses provided in book.) Bouncing Ball Presentation of the principles of weight, flexibility, timing and movement on arcs. Author at desk animating a bouncing ball. Examples of animated movie clips to demonstrate the final work. Assignment 02: Bouncing Ball. Generic Walk Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride positions, passing positions, inbetweening options. The author breaking down the action of a walk first the lower legs, then the body and arms, then the head action options. Discussion on timing. Assignment 03: Generic Walk. Personality Walks Demonstration on how the generic walk can be evolved to something with more eccentricity or personality. Author animating various styles of walk from identical keys. Side-by-side demonstration of each walk, in comparison to the generic walk. Assignment 04: Personality walk. Runs Author defines what a walk is and discusses the various forms from minimum to maximum number of frames. Demonstrates walk animation, first showing lower body, then upper body, then variations in action. Animated examples of runs. Assignment 05: Animated Run. Quadrupeds Author discuses the principles of generic quadruped action and their anatomical make-up, then presents variations of movement from critter to critter. Desktop demonstration of how the action is broken down for a cartoon quadruped walk first the back legs, then the front legs, then head, body and tail. Example of eccentric quadruped walk. Assignment 06: Eccentric quadruped walk. Weight Author discusses the principles of weight and its importance in animated action. Demonstrates how to put weight into a moving, bouncing, jumping flour sack. Example of sack animation. Assignment 07: Flour Sack animation. Anticipation Author discusses the principles of anticipation and discusses the various moments where the implementation of anticipation is necessary. Demonstrates the creating of anticipation in a running action. Examples of anticipation animation. Assignment 08: Anticipation with throw. Perspective Author discusses the principles of animation and the process of placement in action moving to and from the camera?s point of view. Demonstration of walk in perspective. Examples of perspective animation. Assignment 09: Perspective walk through 360 degrees. Dialogue Author discusses the principles and requirements of dialogue animation. The principles of body language, facial expression and lip syncing are presented. Demonstration of talking character animation, approached and illustrated (with pencil test clips) stage-by-stage. Assignment 10: Dialogue sequence (from free audio tracks downloadable from author's website). Multi-character action Author discusses the principles of action and dialogue between two or more characters on the screen at the same time. The principles of principle and secondary action are explained, plus the importance of the role of the passive character in a dialogue sequence. Author demonstrates action between two characters. Examples of animation shown. Assignment 11: Two-character dialogue sequence (from free audio tracks downloadable from author's website). Production secrets Author discusses the stages of animation production, emphasizing the importance of animated storytelling and filmic technique for animators. The stages of production are presented breaking down audio tracks, storyboards, animatics, dope sheets & timing, key pose test, inbetweening secrets, pencil test, coloring, compositing and post production. Assignment 12: Short film project.

Bibliographic details
Network Version, 424 pages, publication date: JUN-2009
ISBN-13: 978-0-08-092784-8
Imprint: FOCAL PRESS

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EUR 41.95
USD 49.95
GBP 28.99
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Last update: 5 Sep 2009
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