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 | HOW TO MAKE ANIMATED FILMS
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Tony White's Masterclass Course on the Traditional Principles of Animation
To order this title, and for more information, click here
By
Tony White, Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 30 years, and currently
teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology. White began his career working
with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original
lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams
(3 time Oscar winner and author of The Animator's Survival Kit). In addition to being the Dean of Fine Art and Animation at DigiPen,
White founded and presides over The Animaticus Foundation, which he formed to preserve, teach and evolve the art form of traditional
2D animation.
Description
Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best
thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden
era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely
designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts
of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers
secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional
experience teaching animation, and 30 years of professional experience.
Whether you want to become a qualified animator of 2D, 3D,
Flash or any other form of animation, Tony White's foundations bring you closer to that goal.
The DVD is invaluable, in that readers
are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.
Audience
Practicing professional animators of all levels: traditional, 2D, and 3D, web animators, broadcast animators, game animators, illustrators,
concept artists, game or comic book artists.
Animation school graduates, starting industry. Novice animators who want to break into
the business.
Secondary market: students.
Contents
Tony White's Animation Master Class
Introduction.
1) Why this book?
For 2D Animators
For 3D Animators
For ALL Animators
2) First
Principles
Equipment & techniques overview
Dope Sheets & Production Folders
Top Pegs versus Bottom Pegs
Flipping Techniques
(This section
will include video footage on DVD)
3) Inbetweening
Timing & Charting
Arcs & Paths of Action
Superimposition
Even Inbetweens
Slowing-In
Slowing-Out
Straight Ahead Animation
Assignment 01
(This section will include video footage on DVD)
4) Bouncing Ball
Keys
Inbetweens
Weight & Timing
Assignment 02
(This section will include video footage on DVD)
5) Generic Walk
Principles
Cycle Action versus Moving
Forward
Keys (legs only)
Passing Position
Inbetween positions
Keys (upper body & arms)
Inbetweens
Head action
Timing
Assignment 03
(This
section will include video footage on DVD)
6) Personality Walks
Principles
Alternative Passing Positions
Eccentric Inbetweens
Timing
Assignment 04
(This section will include video footage on DVD)
7) Runs
Principles
Positions (lower body)
Positions (upper body)
Variations
in action
Timing
Assignment 05
(This section will include video footage on DVD)
8) Quadrupeds
Principles
Breaking down the action
Back legs
Front legs
Body
Tail
Head & Neck
Variations
Assignment 06
(This section will include video footage on DVD)
9) Weight
Principles
Weight in action
Weight moving
Carrying weight
Throwing weight
Assignment 07
(This section will include video footage on DVD)
10)
Anticipation
Principles
Starting an action
Throwing
Jumping
Assignment 08
(This section will include video footage on DVD)
11) Dialogue
Principles
Body language
Emotion
Lip Sync
Assignment 09
(This section will include video footage on DVD)
12) Putting it all together
Overview
Working with audio
Storyboard
Animatic
Assignment
Dope sheet timing
Key pose test
Inbetweening
Pencil Test
Lip Sync
Final movie
Assignment 10
(This section will include video footage on DVD)
13) The future of animation
The still untapped potential for animation.
2D or not 2D?
The Animaticus Foundation
Readers critique (information)
14) Tony White's Animation Master Class ~ DVD Outline:
Introduction.
Author at his drawing desk offering an overview of animation. Presenting the tools of the trade, the principles of movement and key
concepts. Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition.
Assignment
01: Inbetweening test. (Key poses provided in book.)
Bouncing Ball
Presentation of the principles of weight, flexibility, timing
and movement on arcs. Author at desk animating a bouncing ball. Examples of animated movie clips to demonstrate the final work.
Assignment
02: Bouncing Ball.
Generic Walk
Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride
positions, passing positions, inbetweening options. The author breaking down the action of a walk first the lower legs, then the body
and arms, then the head action options. Discussion on timing.
Assignment 03: Generic Walk.
Personality Walks
Demonstration on how
the generic walk can be evolved to something with more eccentricity or personality. Author animating various styles of walk from identical
keys. Side-by-side demonstration of each walk, in comparison to the generic walk.
Assignment 04: Personality walk.
Runs
Author
defines what a walk is and discusses the various forms from minimum to maximum number of frames. Demonstrates walk animation, first
showing lower body, then upper body, then variations in action. Animated examples of runs.
Assignment 05: Animated Run.
Quadrupeds
Author discuses the principles of generic quadruped action and their anatomical make-up, then presents variations of movement from critter
to critter. Desktop demonstration of how the action is broken down for a cartoon quadruped walk first the back legs, then the front
legs, then head, body and tail. Example of eccentric quadruped walk.
Assignment 06: Eccentric quadruped walk.
Weight
Author discusses
the principles of weight and its importance in animated action. Demonstrates how to put weight into a moving, bouncing, jumping flour
sack. Example of sack animation.
Assignment 07: Flour Sack animation.
Anticipation
Author discusses the principles of anticipation
and discusses the various moments where the implementation of anticipation is necessary. Demonstrates the creating of anticipation in
a running action. Examples of anticipation animation.
Assignment 08: Anticipation with throw.
Perspective
Author discusses the
principles of animation and the process of placement in action moving to and from the camera?s point of view. Demonstration of walk
in perspective. Examples of perspective animation.
Assignment 09: Perspective walk through 360 degrees.
Dialogue
Author discusses
the principles and requirements of dialogue animation. The principles of body language, facial expression and lip syncing are presented.
Demonstration of talking character animation, approached and illustrated (with pencil test clips) stage-by-stage.
Assignment 10: Dialogue
sequence (from free audio tracks downloadable from author's website).
Multi-character action
Author discusses the principles of action
and dialogue between two or more characters on the screen at the same time. The principles of principle and secondary action are explained,
plus the importance of the role of the passive character in a dialogue sequence. Author demonstrates action between two characters.
Examples of animation shown.
Assignment 11: Two-character dialogue sequence (from free audio tracks downloadable from author's website).
Production secrets
Author discusses the stages of animation production, emphasizing the importance of animated storytelling and filmic
technique for animators. The stages of production are presented breaking down audio tracks, storyboards, animatics, dope sheets & timing,
key pose test, inbetweening secrets, pencil test, coloring, compositing and post production.
Assignment 12: Short film project.
| Bibliographic details |
Network Version, 424 pages, publication date: JUN-2009
ISBN-13: 978-0-08-092784-8
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 41.95 USD 49.95 GBP 28.99
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Last update: 5 Sep 2009
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