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 | MOBILE TECHNOLOGY FOR CHILDREN
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Designing for Interaction and Learning
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By
Allison Druin, University of Maryland, USA
Description
Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products
are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to
understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together
contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future
of mobile technology for children.
Audience
* industry professionals - industrial designers, software or web interaction/interface designers, ubiquitous computing designers, mobile
application designers, developers working in mobile media, project/product managers, professionals who currently develop technologies
for children (e.g., at toy companies, software developers, media companies, and more) and would like to move into the mobile area.
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researchers and university students - computer science, human-computer interaction, information science, and educational technology
Contents
Table of Contents:
Foreword: Water Jugs and Ringtones: Jason Bellone
Introduction: Defining Mobile Technologies, Children
and Learning: Allison Druin
Section 1- The Landscape
Chapter 1: How Mobile Technologies Are Changing the Way Children Learn:
Yvonne Rogers, Sara Price
Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning: Carly Shuler,
Dixie Ching, Armanda Lewis, Michael H. Levine, Joan Ganz Cooney Center at Sesame Workshop
Chapter 3: Pocket Rockets: The Past,
Present and Future of Children's Portable Computing: Warren Buckleitner
Chapter 4: Social Impacts of Mobile Technologies for
Children: Keystone or Invasive Species?: Christopher Hoadley
Chapter 5: A Disruption is Coming: A Primer for Educators on the
Mobile Technology Revolution: Elliot Soloway
Section 2- Designing Mobile Technologies
Chapter 6: Mobile Interaction Design
Matters: Matt Jones
Chapter 7: A Child's Mobile Digital Library: Collaboration, Community, and Change: Jerry Fails, Allison Druin,
Ben Bederson, Ann Weeks, Anne Rose
Chapter 8: Adding Space and Senses to Mobile World Exploration: Maria Joao Silva, Cristina,
Azevedo Gomes, Bruno Pestana, Joao Correia Lopes, Maria Jose Marcelino, Cristina Gouveia, Alexandra Fonseca
Chapter 9: LeapFrog
Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System: Jim Gray, Jennae Bulat, Carolyn Jaynes, Leap
Frog, and Anne Cunningham
Chapter 10: Designing the Intel-Powered Classmate PC: Ramon Morales
Section 3- Learning and Use
Chapter 11: Early OLPC Experiences in a Rural Uruguayan School: Juan Pablo Hourcade, Daiana Beitler, Fernando Cormenzana, Pablo Flores
Chapter 12: "It's Mine": Kids Carrying Their Culture Wherever They Go: Lisa Guernsey
Chapter 13: Mobile
Technologies in Support of Young Children's Learning: Glenda Revelle
Chapter 14: Mobile Technologies for Parent-Child Relationships:
Svetlana Yarosh, Hilary Davis, Paulina Modlitba Soderlund, Mikael Skov, Frank Vetere
Chapter 15: Using Mobile Technology to Unite
(for) Children: Christopher Fabian and Erica Kochi
Chapter 16: Designing the Future: Janet Read and Allison Druin
| Bibliographic details |
Paperback, 408 pages, publication date: APR-2009
ISBN-13: 978-0-12-374900-0
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
EUR 42.95 GBP 35.99 USD 59.95
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Last update: 5 Sep 2009
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