Description All the design and development inspiration and direction a harware engineer needs in one blockbuster book! Clive "Max" Maxfield renowned
author, columnist, and editor of PL DesignLine has selected the very best FPGA design material from the Newnes portfolio and has compiled
it into this volume. The result is a book covering the gamut of FPGA design from design fundamentals to optimized layout techniques with
a strong pragmatic emphasis. In addition to specific design techniques and practices, this book also discusses various approaches to
solving FPGA design problems and how to successfully apply theory to actual design tasks. The material has been selected for its timelessness
as well as for its relevance to contemporary FPGA design issues.
Contents
Chapter 1 Alternative FPGA Architectures
Chapter 2 Design
Techniques, Rules, and Guidelines
Chapter 3 A VHDL Primer: The Essentials
Chapter 4 Modeling Memories
Chapter 5 Introduction to Synchronous
State Machine Design and Analysis
Chapter 6 Embedded Processors
Chapter 7 Digital Signal Processing
Chapter 8 Basics of Embedded Audio
Processing
Chapter 9 Basics of Embedded Video and Image Processing
Chapter 10 Programming Streaming FPGA Applications Using Block Diagrams
In Simulink
Chapter 11 Ladder and functional block programming
Chapter 12 Timers
Contents Chapter 1 Alternative FPGA Architectures
1.1 A word of warning
1.2 A little background information
1.3 Antifuse versus SRAM versus – 1.4
Fine-, medium-, and coarse-grained architectures
1.5 MUX- versus LUT-based logic blocks
1.6 CLBs versus LABs versus slices
1.7 Fast carry
chains
1.8 Embedded RAMs
1.9 Embedded multipliers, adders, MACs, etc.
1.10 Embedded processor cores (hard and soft)
1.11 Clock trees
and clock managers
1.12 General-purpose I/O
1.13 Gigabit transceivers
1.14 Hard IP, soft IP, and firm IP
1.15 System gates versus real
gates
1.16 FPGA years
Chapter 2 Design Techniques, Rules, and Guidelines
2.1 Hardware Description Languages
2.2 Top-Down Design
2.3
Synchronous Design
2.4 Floating Nodes
2.5 Bus Contention
2.6 One-Hot State Encoding
2.7 Design For Test (DFT)
2.8 Testing Redundant Logic
2.9 Initializing State Machines
2.10 Observable Nodes
2.11 Scan Techniques
2.12 Built-In Self-Test (BIST)
2.13 Signature Analysis
2.14
Summary
Chapter 3 A VHDL Primer: The Essentials
3.1 Introduction
3.2 Entity: model interface
3.3 Architecture: model behavior
3.4 Process:
basic functional unit in VHDL
3.5 Basic variable types and operators
3.6 Decisions and loops
3.7 Hierarchical design
3.8 Debugging models
3.9 Basic data types
3.10 Summary
Chapter 4 Modeling Memories
4.1 Memory Arrays
4.2 Modeling Memory Functionality
4.3 VITAL_Memory Path
Delays
4.4 VITAL_Memory Timing Constraints
4.5 Preloading Memories
4.6 Modeling Other Memory Types
4.7 Summary
Chapter 5 Introduction
to Synchronous State Machine Design and Analysis
5.1 Introduction
5.2 Models For Sequential Machines
5.3 The Fully Documented State Diagram
5.4 The Basic Memory Cells
5.5 Introduction To Flip-Flops
5.6 Procdure For FSM (Flip-Flop) Design And The Mapping Algorithm
5.7 The D
Flip-Flops: General
5.8 Flip-Flop Conversion: The T, JK Flip-Flops And Miscellaneous Flip-Flops
5.9 Latches And Flip-Flops With Serious
Timing Problems: A Warning
5.10 Asynchronous Preset And Clear Overrides
5.11 Setup And Hold-Time Requirements Of Flip-Flops
5.12 Design
Of Simple Synchronous State Machines With Edge-Triggered Flip-Flops: Map Conversion
5.13 Analysis Of Simple State Machines
5.14 VHDL
Description Of Simple State Machines
5.15 Further Reading
Chapter 6 Embedded Processors
6.1 Introduction
6.2 A simple embedded processor
6.3 Soft core processors on an FPGA
6.4 Summary
Chapter 7 Digital Signal Processing
7.1 Overview
7.2 Basic DSP System
7.3 Essential
DSP terms
7.4 DSP architectures
7.5 parallel execution in DSP Components
7.6 parallel execution in FPGA
7.7 When to Use FPGAs for DSP
7.8 FPGA DSP Design Considerations
7.9 FIR Filter Concept Example
7.10 Summary
Chapter 8 Basics of Embedded Audio Processing
8.1 Introduction
8.2 Audio Sources and Sinks
8.3 Interconnections
8.4 Dynamic Range and Precision
8.5 Audio Processing Methods
8.6 What?s Next?
Chapter
9 Basics of Embedded Video and Image Processing
9.1 Introduction
9.2 Broadcast TV?NTSC and PAL
9.3 Color Spaces
9.4 Digital Video
9.5
A Systems View of Video
9.6 Embedded Video processing Considerations
9.7 Compression/Decompression
9.8 What?s Next?
Chapter 10 Programming
Streaming FPGA Applications Using Block Diagrams In Simulink
10.1 Designing High-Performance Datapaths Using Stream-Based Operators
10.2
An Image-Processing Design Driver
10.3 Specifying Control In Simulink
10.4 Component Reuse: Libraries Of Simple And Complex Subsystems
10.5 Summary
10.6 References
Chapter 11 Ladder and functional block programming
11.1 Ladder diagrams
11.2 Logic functions
11.3 Latching
11.4 Multiple outputs
11.5 Entering programs
11.6 Function blocks
11.7 Program examples
11.8 Problems
Chapter 12 Timers
12.1 Types of
timers
12.2 Programming timers
12.3 Off-delay timers
12.4 Pulse timers
12.5 Programming examples
12.6 Problems
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