The Complete Guide to Game Audio

For Composers, Musicians, Sound Designers, Game Developers

The Complete Guide to Game Audio on ScienceDirect(Opens new window)
Paperback, 456 Pages
Published: OCT-2008
ISBN 13: 978-0-240-81074-4
Imprint: FOCAL PRESS


By
Aaron Marks, A composer, musician and recording engineer for over 30 years, Marks has been involved with the video game industry for over 10 years as a composer, sound designer, voice-over artist, audio director and consultant.

Description
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process—from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch. This new edition includes: * Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP. * The companion DVD features audio and cinematic examples and sample business contracts.

Audience:
Primary: Game audio composer, sound designer, audio programmer, game developer, game producer. Secondary: recording arts/music teacher, computer science/game development/recording arts student. Level: Beginning to Intermediate


 
Last update: 14 Jan 2012