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Modeling and Texturing Techniques with Maya and Mudbox
To order this title, and for more information, click here
By
Michael Ingrassia, Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries
and Industrial Design projects. For the past 4 years, Michael has been a top Maya instructor at various training academies. As a Senior
3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting. Michael has had his
work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.
Description
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient,
realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters
or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments
and game levels.
Presented are tried and true techniques that the author has used successfully in game production for the past 10 years.
Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete
solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective
modelers.
One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided.
The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete
scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book
becomes an integral part of an overall theme realistic in game development today.
The accompanying DVD includes 8 exclusive video tutorials
on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth
video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can
learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for
producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights
into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of
step by step creation of that particular technique.
Audience
Computer graphic (CG) artists including animators, 3d artists, game designers, web artists.
Level: Intermediate to Advanced
Contents
Maya Modeling and Texturing for Games
Next-Gen Techniques of the Pros
Overview of what you'll learn
Basic and Advanced techniques of
game modeling in Maya:
Weapons/ Characters/ Buildings/ Vehicles/ Terrain
1. Project One- Modeling a Browning WWI Rifle with bayonet
2. Project Two- Modeling a Soupwith Camel Biplane
3. Project Three- Modeling a blown out building from 3/4 view concept art
*Industry
Pro-File: John Smith- Senior Modeler, FASA Studios- Microsoft Game Studios
4. Project Four- Modeling a British B-VII Tank
5. Project
Five- Modeling realistic WWI barracks
6. Project Six- Modeling realistic WWI (doughboy) soldier body
*Industry Pro-File: Luke Skywalker-
Texture Artist, WXP Game Studios
7. Project Seven- Modeling a Realistic Head and Hands
8. UV Layout- Preparing mesh for texturing
9. Texture Painting- Technique I: Color Map Creation
*Industry Pro-File: Indiana Jones- Character Modeler, Bungie Studios- Microsoft
Game Studios
10. Texture Painting- Technique II: Normal, Occlusion and Displacement Map Creation
11. Digital Sculpture- Next-Gen techniques
with Digital Sculpting
12. Creating the Killer Demo Reel- Getting a Job in Games!
*Industry Pro-File: Michael Ingrassia- Senior Modeler/
Maya Instructor, Microsoft Game Studios
**Plus 10 Bonus lessons on the DVD:
DVD Videos Content:
Rigging the soldier for posing
Creating
and animating an impressive model turntable
Lighting a set design
3point Lighting a model
Facial blend shape basics
Advance facial
blends using Mudbox
Animating the Sopwith Camel biplane
Animating the plane using a curve path
*Creating the Killer Demo Reel- Contains
a basic and polished version
*Cinematic trailer created with all the book's models
* All meshes and texture maps of final models
| Bibliographic details |
Paperback, 416 pages, publication date: OCT-2008
ISBN-13: 978-0-240-81064-5
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 31.95 GBP 26.99 USD 49.95
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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Last update: 25 Nov 2009
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