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 | HOW TO CHEAT IN 3DS MAX 2009
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Get Spectacular Results Fast
To order this title, and for more information, click here
By
Michele Bousquet, Michele Bousquet, an Autodesk Certified Trainer, Member of Boston Post Mortem Game Developer's Gathering and WorldFest Remi Award winner
has been using 3ds max since its first release. She has worked as a Senior Technical Writer for Autodesk and has authored more than 20
books on 3ds max. Michele has also taught 3ds Max, and has contributed to several magazines such as Multi-CAD, Broadcast Engineering,
and Desktop.
Description
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate
on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from
the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline.
With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele
is THE go-to guru for designers and animators who want to create great effects fast.
This accessible, practical book and CD package
is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you
survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.
Audience
Computer graphic (CG) artists including animators, 3d artists, game designers, motion graphics artists, and broadcast designers, web artists,
compositors and visual effects artists working on video and film-based productions.
Level: Intermediate to Advanced
Contents
How to Cheat in 3ds max
Outline by Michele Bousquet
Introduction
Memory hogs - shadows, polygons, refraction
Seven tools you will need
to know
Logo Treatments
Reflective surface
Video screen with animation or video on it
Video image then turn to the side to show 3D logo
Hiding something against the background (camera map)
Shadow with white background (matte shadow surface)
Animation
Bouncing Ball
Squash
n stretch popping onto the screen (staggers)
Animated shapemerge slice (for pump)
Animating to music and sfx and VO
Random Wiggle (Noise
constraint)
Perspective trick (change FOV and zoom at same time)
Affect Region (ball on trampoline)
Linked XForm (ball on trampoline)
Path Deform WSM as opposed to OSM
Architectural
Quickie fly-through
Putting people in it
Trees - different levels of detail
Cheap Shadows - negative light, projection shadows
Dissolve from live photos to 3D
2D picture becomes cardboard cutouts
Grass from
Hair
Character Animation
Reference images
Basic Rules for Polygons
MeshSmooth, TurboSmooth, and Polygons
Quick Character Fit
Characters
- no feet if possible - Making a person look like they're walking from the waist up by making the trajectory go up and down
Changing
a freebie character to suit you
Quick facial animation with 2D images
Bullet time
Crowds - Random scripts
Special Effects
Smoke
Still
water
Running water
Spraying water
Fire
Dust
Materials
Making a stripe from a checker map
All kinds of procedural map tricks (cover
XYZ mapping)
Bump mapping for all kinds of cheats
| Bibliographic details |
Paperback, 232 pages, publication date: APR-2008
ISBN-13: 978-0-240-81032-4
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 26.95 GBP 22.99 USD 39.95
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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Last update: 25 Nov 2009
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