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 | DESIGNING MOVIE CREATURES AND CHARACTERS
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Behind the scenes with the movie masters
To order this title, and for more information, click here
By
Richard Rickitt, Director of Clockwork Digital, which creates graphics, animation and special effects for film and TV. Author of 'Special Effects: The
History and Technique.' Richard regularly gives talks and lectures on special effects and he also contributes occasional articles about
filmmaking and special effects to various magazines.
Description
Behind the scenes on landmark movies such as King Kong; the Star Wars trilogy, Pirates of the Caribbean, X-Men, Predator, and Alien series;
Hellboy; and The Chronicles of Narnia, are a host of visionary and often obsessive artists, designers, and technicians whose passion
is the movies, and whose role is to create nothing less than cinematic icons. This unique book interviews and reveals the character designers,
painters, illustrators, sculptors, and animatronic engineers who transform a sketch or a few words from a script into convincing characters
with a life and personality of their own.
Designing Movie Creatures and Characters reveals the inside story of how creatures of the
imagination are brought to life onscreen – told by the makers themselves, and illustrated with exclusive, behind-the scenes shots from
hundreds of movies.
Learn what inspires and motivates these skilled artists; how Weta Workshop began; how Walt Conti builds swimming
robot sharks and whales; how Patrick Tatopoulos creates his stunning designs; how molds, creature suits, eye mechanisms, and masks are
constructed – and how dedicated artists bring characters to life in front of the camera, using suits, makeup, animatronics, puppets,
masks, and CGI.
Whether you are a designer, animator or an aspiring makeup artist, this book will entertain, challenge, inspire, and
inform.
Audience
Aspiring moviemakers, designers, animators and game designers. Also film, visual effects and animation students
Contents
The book will begin with a brief historical timeline and overview of creatures in the movies. From the ice-monsters and Lunar sprites
of George Melies? earliest fantasies to the mind-blowing CG creations of the 21st century, this section will provide a concise historical
summary of the creatures, the films, the creative talents, and the techniques.
The main focus of the book will be in-depth profiles highlighting
the work of some of the most important contemporary artists and companies. Using first-hand interviews with many of the greatest names
in special effects, Designing Movie Creatures and Characters will reveal what has inspired these artists, how their creations can be
brought to life and, just as importantly, how they can be made to give great performances.
These chapters will look at conceptual design,
how the techniques used to create a character are decided, the manufacturing process, and finally the performance.
All aspects of creature
creation will be covered, from stop-motion and CGI animation, to puppets, performers in suits, and full-scale animatronic beasts.
Chapters/sections:
Monster History
A look at the role of creatures in a century of cinema, dating from the earliest cinema experiment of Melies all the
way through to today?s CGI, motion capture, and animatronics. Includes stills, concept art, and on-set imagery in the context of a cinema
and technology timeline.
Ray Harryhausen
The ?grandfather? of movie monsters has inspired generations of designers and special effects
experts. He reveals the secrets of designing and building convincing characters and why he believes his ?old-fashioned? techniques produced
the most magical results. Includes drawings, stills, photos of his original models, and an explanation of stop-motion techniques (which
have also been used as recently as Star Wars, Robocop, and Terminator).
HR Giger
An interview with visionary concept artist HR Giger,
designer of the original Alien. What creative processes led to the final design of one of cinema?s most feared predators? Includes concept
art, production stills, costumes, and model-shop images showing the creature being built.
Patrick Tatopoulos
The inspiration behind
the character design of Godzilla, Independence Day and I Robot talks about character design from concept to finished on-screen creation,
together with the technologies and the step by step processes. Includes concept art, production processes, wireframes, renders, and stills.
Douglas Chiang
Imagining a galaxy far, far away. How George Lucas?s screenplays were interpreted to produce character concepts for
Star Wars Episodes I-III. Including the complete concept and design process for key characters such as Jar Jar Binks and General Grievous,
with step by step illustrations.
Amalgamated Dynamics
A look behind the scenes at ADI, the creature makers for Alien Vs Predator. How
art department designs are translated into physical puppets and costumes, with images covering each stage of thwe process.
Stan Winston
The master of animatronics talks about Jurassic Park, Terminator and Artificial Intelligence, among others, and explains how animatronics
work, and how the puppets are designed, built, and operated.
Jim Henson?s Creature Shop
Three decades of pioneering character performance
technology from hand-puppets to digitally driven performance systems, together with illustrations, scematics, on-set production shots,
etc.
Walt Conti
Designing animatronic characters that perform under water for Free Willy, The Perfecrt Storm and Deep Blue Sea. How
the most sublime of nature?s creatures are recreated in silicone and foam rubber, with step-by-step processes, illustrations, workshop
images, and stills.
Rick Baker
A conversation with the designer of apes for Gorillas in the Mist, Mighty Joe Young and Planet of the
Apes, together with the 1976 remake of King Kong?Baker also explains what he thinks about CGI apes and creatures in the current generation
of films. Concept sketches show how the features of well-known performers were blended with those of ape species for Planet of the Apes.
Includes other production images and stills.
Peter Elliot
Master ape inpersonator for Greystoke: The Legend of Tarzan and Planet of
the Apes on thinking and acting like an ape.
Andy Serkis
The provider of motion-captured performances for the characters Gollum and
King Kong discusses how he thinks his way into a performance and what he can bring to a digitally created character. Includes onset images
and an exploration of motion-capture techniques.
Joe Letteri
Visual effects supervisor for The Lord of the Rings on bringing JRR Tolkein?s
fantasies to life, from the octopus-like Watcher to elephantine Mumakil and the trilogy?s signature achievement; Gollum. How the characters
were designed and how the methods used to create them were chosen. Includes an interview with head of Weta workshop, Richard Taylor,
production images, concept art, stills, etc.
Weta Digital
The New Zealand visual effects facility shows how it created the latest incarnation
of King Kong, how their dinosaurs have advanced since Jurassic Park and the complex techniques needed to produce computer-generated fur.
With concept art, production images, and stills.
Phil Tippett
The master animator talks about the transition from stop motion to CGI,
and explains the cultural, technological, and artistic challenges. With sketches, stills, and concept art.
Rob Coleman
ILM director
of animation discusses the digital inhabitants of the Star Wars universe. Features concept art and sketches, plus stills from the recent
trilogy.
Nick Dudman
From House-elfs to Womping Willows, British makeup maestro Nick Dudman on populating the worlds of Harry Potter.
Includes concept art, sketches, and process illustrations.
Nick Parks
Wallace and Gromit creator Nick Parks on Aardman?s ?low fi? plasticine
approach in a big-budget, Hollywood world for the feature film Wallace and Gromit and the Curse of the Were Rabbit. Includes on-set images
and models.
| Bibliographic details |
Paperback, 176 pages, publication date: NOV-2006
ISBN-13: 978-0-240-80846-8
ISBN-10: 0-240-80846-0
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
USD 36.95
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Last update: 3 Oct 2009
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