Designing Movie Creatures and Characters

Behind the scenes with the movie masters

Designing Movie Creatures and Characters on ScienceDirect(Opens new window)
Paperback, 176 Pages
Published: NOV-2006
ISBN 10: 0-240-80846-0
ISBN 13: 978-0-240-80846-8
Imprint: FOCAL PRESS


By
Richard Rickitt, Director of Clockwork Digital, which creates graphics, animation and special effects for film and TV. Author of 'Special Effects: The History and Technique.' Richard regularly gives talks and lectures on special effects and he also contributes occasional articles about filmmaking and special effects to various magazines.

Description
Behind the scenes on landmark movies such as King Kong; the Star Wars trilogy, Pirates of the Caribbean, X-Men, Predator, and Alien series; Hellboy; and The Chronicles of Narnia, are a host of visionary and often obsessive artists, designers, and technicians whose passion is the movies, and whose role is to create nothing less than cinematic icons. This unique book interviews and reveals the character designers, painters, illustrators, sculptors, and animatronic engineers who transform a sketch or a few words from a script into convincing characters with a life and personality of their own. Designing Movie Creatures and Characters reveals the inside story of how creatures of the imagination are brought to life onscreen — told by the makers themselves, and illustrated with exclusive, behind-the scenes shots from hundreds of movies. Learn what inspires and motivates these skilled artists; how Weta Workshop began; how Walt Conti builds swimming robot sharks and whales; how Patrick Tatopoulos creates his stunning designs; how molds, creature suits, eye mechanisms, and masks are constructed — and how dedicated artists bring characters to life in front of the camera, using suits, makeup, animatronics, puppets, masks, and CGI. Whether you are a designer, animator or an aspiring makeup artist, this book will entertain, challenge, inspire, and inform.

Audience:
Aspiring moviemakers, designers, animators and game designers. Also film, visual effects and animation students


 
Last update: 5 Nov 2011