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 | CREATING DIGITAL MUSIC AND SOUND
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An inspirational introduction for musicians, web designers, animators, videomakers, and game designers.
To order this title, and for more information, click here
By
Chris Middleton, Writer, musician and editor specializing in the digital arts, especially music and music distribution. Author of The Complete Guide to
Digital Audio, Ilex; and Digital Rights: Strategies for Rich Media Content, Juniper.
Description
– Write and record music. Learn studio techniques. Record location sound. Make your own podcasts and Internet radio shows. Add music and
sound to videos, movies, and animations. Make music on your cellphone.
'Creating Digital Music and Sound' is an illustrated introduction
to the creative challenges and techniques of making music and recording sound digitally, for anyone interested in making, sharing, or
publishing music and sound across any media.
From the basics of setting up a home studio and using a variety of software and hardware,
to practical hints, tips, and creative strategies for adding soundtracks to videos, collaborating online in real time, and making and
sharing podcasts and Internet radio shows, this unique book will instruct but also entertain and inspire.
'Creating Digital Music and
Sound' also demystifies the technologies and features interviews with top musicians, studio engineers, filmmakers, DJs, Web designers,
and videomakers.
The book offers a unique insight into the immediate future of music and sound-making, from making music on mobile
phones, to digital rights, media players, file formats, and Blu-Ray disks and HD-DVDs.
This feature-packed book offers a creative introduction
to music and sound making on Mac, PC, Linux and non-computer platforms, from budget tools and freeware to the most comprehensive studio
suites.
Audience
Aspiring musicians; animators, web designers, filmmakers, video professionals, DJs and game developers who want to start using music/audio
and students learning audio in these areas as well as introductory level digital music courses.
Contents
Introduction
All about sound
Soundwaves (amplitude; decibels; velocity; wavelength; dynamic range; phase; envelopes; harmonics)
Analog
recording
Digital recording (sampling; sample rates; bit depth; latency)
The computer in your studio
Macs, PCs, Linux: specifications;
issues; maintenance; file management
External music hardware: controllers
Soundcards and external interfaces
Multitrackers, workstations,
and control surfaces
Audio and recording terms
Audio and recording terms
Synthesis
Audio and data connectivity
The studio in your computer
Timelines and sequencing
Sequencers that record audio
Integrated suites: Pro Tools
MIDI basics
Music-only tools
Loops and beatmatching
Editing audio and MIDI
Effects and processors: time based
Effects and processors: dynamic
Plugins; plugin formats; virtual instruments
Recording the real world
Designing a space
Mics: types and polar patterns
Mic usage
Recording and manipulating voices
The virtual guitarist
Mixdown
Monitors and monitoring
Mixing concepts
Mixing strategies
Mixing with dynamic effects
Multiple levels
Mixing with reverb
EQ
hotspots
The anatomy of a remix
Interview: Hakan Lidbo
Mastering and remastering: by Andrew Walter, Abbey Road studios
File formats
for audio, the Web, and multimedia
Disk formats, burning, and storage
Blu-Ray and HD-DVD compared
Internet audio and mobility
Internet
audio FAQs and tips
Media players
Internet radio: creative strategies and technology choices
Podcasting: creative strategies and technology
choices
Generative music for the Web
Interview: Tim Didymus, generative music composer
Make and mix music on your cellphone
Interview:
Tim Cole, double BAFTA Award-winning software developer
Digital rights, publishing, and sharing
Online music collaboration software
Building
a sound toy in Flash: Paul Farrington workshop
Music and sound in Flash
Depeche Mode sound toy
Audio for video and movies
Music and
sound in movies and videos
Sound in video software (including soundtrack software)
Location sound: creative strategies and technology
tips
Interview: Simon Fisher Turner, movie soundtrack composer
Music for low-budget movies and videos
Sound design for movies
Interview:
Kant Pan, Academy Award nominee
Synching sound to video
Surround sound creative strategies and technology choices
Abbey Road surround
sound tips
VJing: D-Fuse interview
Useful URLs
Glossary
Index
CD-Rom contents
Software:
Ableton Live v.5.03
Propellerhead Reason v3.04
Propellerhead ReCycle
Koan Pro
Koan X
Koan Album Player
miniMIXA (various versions)
Audio/Media Content:
60MB M-Audio loops and samples
Studio Tonne soundtoys (with samples): Bip Hop; CircleSound; DMR Sequencer; Unit OS9
Tim Didymus generative music compositions
Tim Cole
generative music compositions
| Bibliographic details |
Paperback, 176 pages, publication date: JUN-2006
ISBN-13: 978-0-240-80832-1
ISBN-10: 0-240-80832-0
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
USD 45.95
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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See also information about conditions of sale & ordering procedures, and links to our regional sales offices.
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036/337
Last update: 5 Sep 2009
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