Understanding Macromedia Flash 8 ActionScript 2

Basic techniques for creatives

Understanding Macromedia Flash 8 ActionScript 2 on ScienceDirect(Opens new window)
Paperback, 312 pages
Published: FEB-2006
ISBN 10: 0-240-51991-4
ISBN 13: 978-0-240-51991-3
Imprint: FOCAL PRESS


By
Andrew Rapo, A Senior Application Engineer at Warner Bros., US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools.
Alex Michael, The lead animator and managing director of Sprite Interactive Ltd. UK, a new media agency, and author of six other books on marketing and the use of Flash.

Description
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

Audience:
Beginning professional and student Flash users new to ActionScript out of the one million developers worldwide. Multimedia and IT creatives. Those interested in learning programming from a creative view point.


 
Last update: 5 Nov 2011