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 | UNDERSTANDING MACROMEDIA FLASH 8 ACTIONSCRIPT 2
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Basic techniques for creatives
To order this title, and for more information, click here
By
Andrew Rapo, A Senior Application Engineer at Warner Bros., US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools.
Alex Michael, The lead animator and managing director of Sprite Interactive Ltd. UK, a new media agency, and author of six other books on marketing and the use of Flash.
Description
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible
to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications,
and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.
Divided into four sections to take you from novice
to professional results:
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.
* ActionScript
2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.
* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip
class, Key class, Sound class, etc.
* Using ActionScript to Build a Game: Describes the development process for creating a complex
Flash application and presents commercial-quality game coding examples.
Audience
Beginning professional and student Flash users new to ActionScript out of the one million developers worldwide. Multimedia and IT creatives.
Those interested in learning programming from a creative view point.
Contents
Introduction – Understanding Macromedia Flash 8 ActionScript 2
Flash Fundamentals
1 – An Introduction to ActionScript 2 Programming
Tools in Flash 8
2 – Timelines, Layers, The Stage, MovieClips, and the Library
3 – Events and Event Handlers
4 – External ActionScript
Class Files
ActionScript 2.0 Fundamentals
5 – A Brief Overview of ActionScript2 Programming
6 – Transitioning from AS1 Classes to
AS2 Classes
7 – The Anatomy Of A Class
8 – The Building Blocks of Code
9 – Organizing Code With Functions
10 – Arrays
11 – Inheritance
and Polymorphism
Built-in Classes
12 – Built-in Classes
13 – Built-in Classes: The MovieClip Class
14 – Built-in Classes: The Key
Class
15 – Built-in Classes: The Sound Class
16 – Built-in Classes:The XML Class
Using ActionScript To Build A Game – Astro Sweeper
17 – Designing a Game
18 – Building the Game – Phase I: The FLA and the GameController
19 – Building the Game – Phase II: Movement
and Powerups
20 – Building the Game – Phase III: The Complete Game
Appendices
Appendix A – ActionScript Terminology
Appendix B – Key
Codes
| Bibliographic details |
Paperback, 312 pages, publication date: FEB-2006
ISBN-13: 978-0-240-51991-3
ISBN-10: 0-240-51991-4
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
USD 32.95 GBP 19.99 EUR 30.95
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Last update: 5 Sep 2009
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