By
Andrew Rapo, A Senior Application Engineer at Warner Bros., US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools.
Alex Michael, The lead animator and managing director of Sprite Interactive Ltd. UK, a new media agency, and author of six other books on marketing and the use of Flash.
Description
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible
to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications,
and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.
Divided into four sections to take you from novice
to professional results:
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts.
* ActionScript
2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used.
* Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip
class, Key class, Sound class, etc.
* Using ActionScript to Build a Game: Describes the development process for creating a complex
Flash application and presents commercial-quality game coding examples.
Audience:
Beginning professional and student Flash users new to ActionScript out of the one million developers worldwide. Multimedia and IT creatives.
Those interested in learning programming from a creative view point.