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 | PROGRAMMING WITH QUARTZ
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2D and PDF Graphics in Mac OS X To order this title, and for more information, click here
By
David Gelphman, Apple, Cupertino, California, U.S.A.
Bunny Laden, Apple, Cupertino, California, U.S.A.
Included in series
The Morgan Kaufmann Series in Computer Graphics,
Description
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics
system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics
capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to
2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents,
drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource
for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone
interested in powerful 2D graphics systems.
Audience
Cocoa and Carbon programmers who want to understand and fully exploit the power of the graphics system in Mac OS X and those who are looking
to add new drawing capabilities, add support for PDF documents, or improve the quality of the graphics in their applications. UNIX
developers interested in the graphics capabilities of Mac OS X. Web developers who want to create dynamic content using Quartz.
Contents
Foreword by Philip Schneider
Preface
Our Objective Outline Source Code Header Files Conventions and Assumptions Quartz
Technologies Acknowledgements
Chapter 1 Introducing Quartz 2D
A Bit of History Quartz 2D Overview What Software
Can Use Quartz 2D? Summary See Also
Chapter 2 Quartz 2D Drawing Basics
Quartz Graphics Contexts Filling a Rectangle Stroking
a Rectangle The Order of Fill and Stroke Operations Transforming the Coordinate System Constructing Quartz Paths Painting
with Alpha Making Dashed Lines Clipping a Drawing Drawing PDF Content More About Graphics Contexts Summary See Also
Chapter
3 Using Quartz 2D in Cocoa
Xcode Overview Creating a Cocoa Xcode Project in Tiger Creating a View in Interface Builder Connecting
the Interface to the Code Obtaining a Graphics Context in Cocoa Writing the Drawing Code Examining the Drawing Output Cocoa
Framework Drawing and Quartz Summary See Also
Chapter 4 Using Quartz 2D in Carbon
Creating a Carbon Xcode Project Setting
Up a Carbon Window Creating an Event Handler Examining the Drawing Output Using QDBeginCGContext Summary See Also
Chapter
5 The Quartz Coordinate System and Coordinate Transformations
User Space and Device Space Coordinate Transformations The
Current Transformation Matrix The Mathematics of Affine Transforms Saving and Restoring a Coordinate System Affine Transform
Convenience Functions Summary See Also
Chapter 6 Drawing with Paths
Properties of Paths
- Path Construction
Primitives
- Cubic Bézier Curves
- Quadratic Bézier Curves
Closing Subpaths Path Construction Convenience
Functions
- Additional Path Convenience Functions (Tiger)
Stroking Paths
- Line Width
- Line Joins
- Line
Caps
- Line Dash
Filling Paths Clipping With Paths CGPath Objects (Jaguar and later only) Anti-aliasing Path
Utility Functions
- Aligning User Space Coordinates on Pixel Boundaries
Summary See Also
Chapter 7 Color,
Alpha Transparency, and the Quartz Graphics State
Color and Color Spaces
- A General Approach to Setting Color
- Calibrated
Color Spaces
- Device Color Spaces
- Special Color Spaces
- Creating Color Spaces by Name
- Rendering Intents
Alpha
Transparency
CGColorRef Objects (Panther and later) Graphics State Parameters Summary See
Also
Chapter 8 Data Providers and Data Consumers
Data Providers
- CGDataProviderCreateWithURL
- CGDataProviderCreateWithData
- CGDataProviderCreate
- CGDataProviderCreateDirectAccess
- CGDataProviderCreateWithCFData (Tiger and later)
Guidelines for Using Data Providers Data
Consumers Summary
Chapter 9 Drawing Images
Creating CGImage Objects
- Specialized Functions for JPEG and
PNG
- Drawing Images into a Flipped Coordinate System
- A General Function for Uncompressed Data
- Generalized Functions
for Compressed Image Data (Tiger and later)
- Importing Image Data With QuickTime
- Guidelines for Image Creation
Best
Practices for Working With Images Image Utility Functions
- Getting Image Dimensions
- Getting the Pixel Format
- Creating
an Image from a Bitmap Context
- Working With Color Spaces
- Creating Subimages
Writing Image Data using CGImageDestination
(Tiger) Exporting to JPEG Using a QuickTime Exporter Summary See Also
Chapter 10 Image Masking
Creating an
Image Mask
- Drawing and Inverting a 1-Bit Image Mask
- Drawing an 8-Bit Deep Mask
Masking an Image (Tiger)
- Masking
an Image with an Image Mask
- Masking an Image with an Image
- Masking Guidelines
Using Color as a Mask (Tiger) Clipping
to a Mask (Tiger) Summary See Also
Chapter 11 Text
Text Drawing Parameters
- Font and Font Size
- Text
Matrix and Text Position
- Text Drawing Modes
- Font Smoothing (Jaguar)
- Character Spacing
Drawing Text Using
Quartz
- Drawing with Characters
- Drawing with Glyphs
Drawing Text Using Cocoa
- Using NSString
- Using
NSLayoutManager
- Subclassing to Get Additional Control
Drawing Text Using Carbon
- Using HIThemeDrawTextBox
(Panther)
- Using Multilingual Text Engine
- Using Apple Type Services for Unicode Imaging
Drawing Text in a Flipped
Coordinate System Summary See Also
Chapter 12 Creating Bits
Bitmap Graphics Context
- Supported Pixel
Formats
- Creating a Bitmap Graphics Context
- Getting Information About a Bitmap Context
- Using the Bitmap Data from
a Bitmap Context
CGLayers (Tiger)
- Creating a CGLayer Object
- Drawing to a CGLayer
- Drawing the Contents
of a CGLayer
- Using a CGLayer to Draw a Checkerboard
Caching Drawing Offscreen
- Drawing Repeatedly Without
Caching
- Drawing Repeatedly With Bitmap Context Caching
- Drawing Repeatedly With CGLayer Caching
- Display Profile
Issues
Replacing CopyBits Summary See Also
Chapter 13 Opening and Drawing PDF Documents
PDF Document
Properties Opening a PDF Document Using PDF as a Graphical Interchange
- Creating PDF Data From the Pasteboard: Cocoa
- Creating
PDF from the Pasteboard: Carbon
Drawing PDF Pages
- Drawing With CGContextDrawPDFDocument
- Drawing PDF Documents
in a Flipped Coordinate System
- Using CGPDFPage Objects (Panther)
- Drawing with PDF Rotation on Jaguar and Earlier
Handling
Protected PDF Documents (Jaguar) PDF Document Utility Functions Summary See Also
Chapter 14 Creating and Examining
PDF Documents
Creating New PDF Documents
- Using CGPDFContextCreateWithURL
- Using the Auxiliary Information Dictionary
Copying
PDF Content to the Pasteboard Adding Content to Existing PDF Documents Adding Links to PDF Documents (Tiger)
- Creating
a Link to a URL
- Creating a Link to Another Page in the Document
Creating Encrypted PDF Output (Tiger) PDF Document
Generation Issues Examining PDF Document Content (Panther, Tiger)
- Quartz PDF Introspection
- Scanning the PDF Content
Stream (Tiger)
Summary See Also
Chapter 15 Advanced Drawing Features
Drawing with Patterns
- Creating
Patterns
- Creating and Drawing Colored Patterns
- Base Space, the Pattern Matrix, and Transforming Patterns
- Pattern
Phase
- Creating and Drawing Stencil Patterns
- Drawing Complex Patterns
- Pattern Issues
Drawing with Shadows
(Panther)
- Shadow Attributes
- Creating and Drawing With Shadows
- Shadow Offset and Quartz Base Space
- Shadows
and Grouped Objects
- Shadows and PDF Documents
Drawing with Transparency Layers (Panther)
- Using Transparency
Layers
- Alpha Compositing and Transparency Layers
- Transparency Layers and PDF Documents
- Transparency Layers Compared
to CGLayers
Drawing With Shadings (Jaguar)
- Shading Concepts and the CGFunction
- Axial Shadings
- Radial
Shadings
- Radial Shading Geometries
- Transforming Shadings
Summary See Also
Chapter 16 Supporting
PostScript and EPS Data
Overview of the Conversion Process Quartz Conversion Functions and Callbacks (Panther) Creating
a PDF Data File From PostScript Data Using Converted PostScript Data in Your Application PSConverter Advanced Issues Printing
Source EPS Data Guidelines for Supporting EPS Data in Your Application Summary See Also
Chapter 17 Performance and
Debugging
Optimizing Performance
- The Quartz Compositor
- Quartz Object and Memory Model
- Improving Performance
- Measuring
Performance
Debugging Your Drawing
- Examining the Coordinate System
- Checking the Clipping Area
- Drawing
a Debugging Rectangle
- Looking for Console Messages
- Checking for Data Provider Integrity
- Checking for Immutability
Violations
- Checking for Improperly Initialized Contexts
- Checking for Out-of-Sync Color Setting
- Drawing Images
to a PDF Context
- Releasing a CGPDFContext Object
- Checking Pattern Color Space Usage
- Using PDF Generation as a
Debugging Aid
Summary See Also
Chapter 18 Creating Quartz Tools and Python Scripts
Python Scripting with
Quartz (Panther)
Creating Bits with Python Using Quartz in UNIX Tools
The
PDF Workflow in Printing (Jaguar) Summary See Also
Index
Bibliographic & ordering Information
Paperback, 704 pages, publication date: DEC-2005
ISBN-13: 978-0-12-369473-7
ISBN-10: 0-12-369473-6
Imprint: MORGAN KAUFFMAN
Price: Order form
EUR 60.95 GBP 41.99 USD 75.95
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See also information about conditions of sale & ordering procedures, and links to our regional sales offices.
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Last update: 23 Jun 2008
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