Description Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated
graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art
graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction
to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents,
drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich
resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and
anyone interested in powerful 2D graphics systems.
Audience
Cocoa and Carbon programmers who want to understand and fully exploit the power of the graphics system in Mac OS X and those who are looking
to add new drawing capabilities, add support for PDF documents, or improve the quality of the graphics in their applications. UNIX
developers interested in the graphics capabilities of Mac OS X. Web developers who want to create dynamic content using Quartz.
A Bit of History Quartz
2D Overview What Software Can Use Quartz 2D? Summary See Also
Chapter 2 Quartz 2D Drawing Basics
Quartz
Graphics Contexts Filling a Rectangle Stroking a Rectangle The Order of Fill and Stroke Operations Transforming the Coordinate
System Constructing Quartz Paths Painting with Alpha Making Dashed Lines Clipping a Drawing Drawing PDF Content More
About Graphics Contexts Summary See Also
Chapter 3 Using Quartz 2D in Cocoa
Xcode Overview Creating
a Cocoa Xcode Project in Tiger Creating a View in Interface Builder Connecting the Interface to the Code Obtaining a Graphics
Context in Cocoa Writing the Drawing Code Examining the Drawing Output Cocoa Framework Drawing and Quartz Summary See
Also
Chapter 4 Using Quartz 2D in Carbon
Creating a Carbon Xcode Project Setting Up a Carbon Window Creating
an Event Handler Examining the Drawing Output Using QDBeginCGContext Summary See Also
Chapter 5 The Quartz
Coordinate System and Coordinate Transformations
User Space and Device Space Coordinate Transformations The Current
Transformation Matrix The Mathematics of Affine Transforms Saving and Restoring a Coordinate System Affine Transform Convenience
Functions Summary See Also
Chapter 6 Drawing with Paths
Properties of Paths
Path Construction
Primitives
Cubic Bézier Curves
Quadratic Bézier Curves
Closing Subpaths Path Construction Convenience
Functions
Additional Path Convenience Functions (Tiger)
Stroking Paths
Line Width
Line Joins
Line
Caps
Line Dash
Filling Paths Clipping With Paths CGPath Objects (Jaguar and later only) Anti-aliasing Path
Utility Functions
Aligning User Space Coordinates on Pixel Boundaries
Summary See Also
Chapter
7 Color, Alpha Transparency, and the Quartz Graphics State
Color and Color Spaces
A General Approach to Setting
Color
Calibrated Color Spaces
Device Color Spaces
Special Color Spaces
Creating Color Spaces by Name
Rendering
Intents
Alpha Transparency
Blend Modes (Tiger)
CGColorRef Objects (Panther and later) Graphics State
Parameters Summary See Also
Chapter 8 Data Providers and Data Consumers
Data Providers
CGDataProviderCreateWithURL
CGDataProviderCreateWithData
CGDataProviderCreate
CGDataProviderCreateDirectAccess
CGDataProviderCreateWithCFData (Tiger and later)
Guidelines
for Using Data Providers Data Consumers Summary
Chapter 9 Drawing Images
Creating CGImage Objects
Specialized
Functions for JPEG and PNG
Drawing Images into a Flipped Coordinate System
A General Function for Uncompressed Data
Generalized
Functions for Compressed Image Data (Tiger and later)
Importing Image Data With QuickTime
Guidelines for Image Creation
Best
Practices for Working With Images Image Utility Functions
Getting Image Dimensions
Getting the Pixel Format
Creating
an Image from a Bitmap Context
Working With Color Spaces
Creating Subimages
Writing Image Data using CGImageDestination
(Tiger) Exporting to JPEG Using a QuickTime Exporter Summary See Also
Chapter 10 Image Masking
Creating
an Image Mask
Drawing and Inverting a 1-Bit Image Mask
Drawing an 8-Bit Deep Mask
Masking an Image (Tiger)
Masking
an Image with an Image Mask
Masking an Image with an Image
Masking Guidelines
Using Color as a Mask (Tiger) Clipping
to a Mask (Tiger) Summary See Also
Chapter 11 Text
Text Drawing Parameters
Font and Font
Size
Text Matrix and Text Position
Text Drawing Modes
Font Smoothing (Jaguar)
Character Spacing
Drawing
Text Using Quartz
Drawing with Characters
Drawing with Glyphs
Drawing Text Using Cocoa
Using NSString
Using
NSLayoutManager
Subclassing to Get Additional Control
Drawing Text Using Carbon
Using HIThemeDrawTextBox
(Panther)
Using Multilingual Text Engine
Using Apple Type Services for Unicode Imaging
Drawing Text in a Flipped
Coordinate System Summary See Also
Chapter 12 Creating Bits
Bitmap Graphics Context
Supported
Pixel Formats
Creating a Bitmap Graphics Context
Getting Information About a Bitmap Context
Using the Bitmap
Data from a Bitmap Context
CGLayers (Tiger)
Creating a CGLayer Object
Drawing to a CGLayer
Drawing
the Contents of a CGLayer
Using a CGLayer to Draw a Checkerboard
Caching Drawing Offscreen
Drawing Repeatedly
Without Caching
Drawing Repeatedly With Bitmap Context Caching
Drawing Repeatedly With CGLayer Caching
Display
Profile Issues
Replacing CopyBits Summary See Also
Chapter 13 Opening and Drawing PDF Documents
PDF
Document Properties Opening a PDF Document Using PDF as a Graphical Interchange
Creating PDF Data From the Pasteboard:
Cocoa
Creating PDF from the Pasteboard: Carbon
Drawing PDF Pages
Drawing With CGContextDrawPDFDocument
Drawing
PDF Documents in a Flipped Coordinate System
Using CGPDFPage Objects (Panther)
Drawing with PDF Rotation on Jaguar and
Earlier
Handling Protected PDF Documents (Jaguar) PDF Document Utility Functions Summary See Also
Chapter
14 Creating and Examining PDF Documents
Creating New PDF Documents
Using CGPDFContextCreateWithURL
Using
the Auxiliary Information Dictionary
Copying PDF Content to the Pasteboard Adding Content to Existing PDF Documents Adding
Links to PDF Documents (Tiger)
Creating a Link to a URL
Creating a Link to Another Page in the Document
Creating
Encrypted PDF Output (Tiger) PDF Document Generation Issues Examining PDF Document Content (Panther, Tiger)
Quartz PDF
Introspection
Scanning the PDF Content Stream (Tiger)
Summary See Also
Chapter 15 Advanced Drawing
Features
Drawing with Patterns
Creating Patterns
Creating and Drawing Colored Patterns
Base Space,
the Pattern Matrix, and Transforming Patterns
Pattern Phase
Creating and Drawing Stencil Patterns
Drawing Complex
Patterns
Pattern Issues
Drawing with Shadows (Panther)
Shadow Attributes
Creating and Drawing With
Shadows
Shadow Offset and Quartz Base Space
Shadows and Grouped Objects
Shadows and PDF Documents
Drawing
with Transparency Layers (Panther)
Using Transparency Layers
Alpha Compositing and Transparency Layers
Transparency
Layers and PDF Documents
Transparency Layers Compared to CGLayers
Drawing With Shadings (Jaguar)
Shading
Concepts and the CGFunction
Axial Shadings
Radial Shadings
Radial Shading Geometries
Transforming Shadings
Summary See
Also
Chapter 16 Supporting PostScript and EPS Data
Overview of the Conversion Process Quartz Conversion
Functions and Callbacks (Panther) Creating a PDF Data File From PostScript Data Using Converted PostScript Data in Your Application PSConverter
Advanced Issues Printing Source EPS Data Guidelines for Supporting EPS Data in Your Application Summary See Also
Chapter
17 Performance and Debugging
Optimizing Performance
The Quartz Compositor
Quartz Object and Memory Model
Improving
Performance
Measuring Performance
Debugging Your Drawing
Examining the Coordinate System
Checking
the Clipping Area
Drawing a Debugging Rectangle
Looking for Console Messages
Checking for Data Provider Integrity
Checking
for Immutability Violations
Checking for Improperly Initialized Contexts
Checking for Out-of-Sync Color Setting
Drawing
Images to a PDF Context
Releasing a CGPDFContext Object
Checking Pattern Color Space Usage
Using PDF Generation
as a Debugging Aid
Summary See Also
Chapter 18 Creating Quartz Tools and Python Scripts
Python
Scripting with Quartz (Panther)
Getting Started
Creating Bits with Python Using Quartz in UNIX Tools
Security
Issues
The PDF Workflow in Printing (Jaguar) Summary See Also
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