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WRITING FOR ANIMATION, COMICS, AND GAMES
Writing for Animation, Comics, and Games
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By
Christy Marx, Based in Los Angeles, California. Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Audience
Entertainment writers of animation, computer games, comics, film, televison, or new media (the Web), who want to cross-over into writing for animation, computer games, and comics. Beginning writers wanting to break into writing for animation, games, and comics.

Contents
ANIMATION/COMICS/GAMES: History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.

Bibliographic details
Paperback, 248 pages, publication date: OCT-2006
ISBN-13: 978-0-240-80582-5
ISBN-10: 0-240-80582-8
Imprint: FOCAL PRESS

Price and Ordering
Price:
USD 34.95
GBP 25.99
EUR 30.95
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Last update: 5 Sep 2009
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